Weapons are items that players equip in order to use their abilities. Individual weapons, by use of prefix and suffix items, may also provide certain skills, stats, or interact with a state.
There are nine weapons each with a set of abilities and skills related to it. Active skills require the use of that particular weapons, passive skills can be used with any weapon. Skill sets can be upgraded from the Ability Wheel.
Players can equip two weapons at once and can swap weapons during non-combat situations; unless quest related.
- Level 1 = +0.3% Crit Chance, +0% Crit Damage
- Level 2 = +0.3% Crit Chance, +1.2% Crit Damage
- Level 3 = +0.6% Crit Chance, +1.2% Crit Damage
- Level 4 = +0.6% Crit Chance, +2.4% Crit Damage
- Level 5 = +0.9% Crit Chance, +2.4% Crit Damage
- Level 6 = +0.9% Crit Chance, +3.6% Crit Damage
- Level 7 = +1.2% Crit Chance, +3.6% Crit Damage
- Level 38 = +5.7% Crit Chance, +22.8% Crit Damage
- Level 50 = +7.5% Crit Chance, +30% Crit Damage
Additional Weapon Fitting
Characters may have 2 active weapons at a time (although you may train and set skill and anima points for as many weapon types as you wish as you progress throughout the game).
You will start your journey in The Secret World with your single trained weapon. As you complete missions and win awards (and take loot from your kills), you will acquire additional weapons. You will also be able to purchase basic weapons from vendors located in major cities. In order for you to fit and use any second weapon, you need to:
1) View your Skills and choose the weapon type, then assign it a minimum of 1 Skill Point (SP) 2) Drag the weapon to your second weapon slot. While you can double-click the weapon, that action may simply swap it with your existing primary weapon instead. 3) Keep updating the weapon (with new loot/awards) and your skills for it. Use your Abilities Wheel to find the weapon segment, where you can "buy" weapon-related Active and Passive skills with your Anima Points (AP).
You will, of course, choose and develop your own form of gameplay - bold or measured, dual-skilled or multi-skilled. However, you gain SP and AP by gaining experience, and to maximize that, while minimizing down time you have by being killed, you might focus your early 8-10 SP and AP on your first trained weapon. Then you might find it effective to add a second weapon and bring that up in SP and AP.
You might find that one of your two weapons seems to have the most effect, so it can be a good idea to make sure you allocate SP and AP to strengthen the skills, defenses, and effects of that one so that you are most effective at killing without getting killed.
Once you have developed your two main weapon choices to where you are consistently effective with them, you might then consider other choices. However, don't spread your SP and AP out into too many weapon types early in the game, or you likely will not do well with any of them.
|Weapons||▪ Assault Rifle ▪ Pistols ▪ Shotgun ▪ Blade ▪ Fists ▪ Hammer ▪ Blood Focus ▪ Chaos Focus ▪ Elemental Focus|
|Talismans||▪ Head ▪ Finger ▪ Neck ▪ Wrist ▪ Luck ▪ Waist ▪ Occult|
|Consumables||▪ Elixir ▪ Energy Drink ▪ Ambrosia ▪ Anima ▪ Food▪ Gadget ▪ Vanity|
|Assembly||▪ Glyph ▪ Signet|
|Other||▪ Bag ▪ Makeup ▪ Pet ▪ Mission ▪ Theatre ▪ Clothing|
|Weapons||▪ Chainsaw ▪ Rocket Launcher ▪ Quantum ▪ Whip▪ Flamethrower|
|Assembly||▪ Toolkit ▪ Materials|