|Assembly is used to create consumables, talismans, and weapons which support the player and their build choice(s). There are no Assembly classes to choose from or skills to be raised; as long as the player knows the shape and has the materials and toolkits they can create the item. Assembling is a component of a variety of location-based story-lines.
Disassembling items reveals the "shape" of the item and provides the base materials to create future items. Once you have the shape and the materials, a toolkit must be obtained and then the item can be created. Assembled items can be similar to those available from loot or missions but assembly will also allow the creation of unique combinations, unavailable from other sources.
Using the 4 by 5 grid, select each material and place them in the proper shape and grid position for that item type.
Specific recipes are found on the Recipe Page.
Each weapon can contain three parts; a prefix, core, and suffix. Players can assemble all three types and then assemble all three parts together to make a completed weapon such as the "Blood Hammer of Doom". Prefixes and suffixes are added after the weapon is created and independently of each other. Each can have multiple stats: The Glyph of Ferocity, a prefix item, adds both crit damage and penetration 
Items are placed into the Item box and if the item can be disassembled, a preview of the materials is shown on the grid. When you click on "Disassemble", the materials are moved into your inventory and the box is cleared.
You can refine an item type by placing a stack of 5 or more into the assembly window and then click the Assemble button at the bottom. This will refine the item to the next level. If you have enough materials to refine more then once, you can keep clicking the Assemble button. You can also break down materials into a lower quality but you will only get four back instead of five.
There are 13 building materials and 5 tiers of refinement. Materials are obtained from disassembling other items and as drops from killed mobs; they can also be traded or sold by other players. Items use different kinds of materials based on the attributes the material provides. The higher the quality of material, the higher the quality of the item. The recipe pages will have the lists of potential building materials. For a list of which items disassemble into which materials look at the Disassembles to table.
Tools are items that control the type and quality of the item being created. There are a variety of tools ranging from weapon kits to potion tools. During the open beta weekends, consumable toolkits were available from vendors but prefix toolkits were drop-items only. There are 10 levels of quality with some levels overlapping in material use. Kits of quality 1 through 3 use imperfect-quality materials, quality 4 through 7 use normal-quality materials, and 8 through 10 use sacred-quality materials.
|Type||Image||From who or where|