Update 1.8.2

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GENERAL

GUI

  • Added a new option to the Character Sheet to allow players to hide their weapon when out of combat
  • Added a new button to the inventory for sorting and stacking items in each bag
  • Added Augments to the Auction House search drop-down menus
  • Fixed an issue where no text would display on the popup window when selling Item Store items to vendors
  • Augments saved in first slot in the Gear Manager should properly load
  • Fix to prevent blank icons being equipped to the passive bar
  • Fixed an issue that prevented characters from using the Scenario console if another character on the same account had logged out with the console window open
  • Using the scroll bar in the gear management window no longer causes the keyboard to stop functioning correctly
  • Disassembling items in the crafting window will stack properly when moved into the inventory

COMBAT

  • Critical hits from the fist ability Savage should now properly trigger passives
  • Abilities that act on hit should last only as long and affect the number of targets as intended

MISSIONS

Hubs

  • The Venetian Agenda - Added reward options to this mission. Players who have already completed this mission will have an item in their claim window that will allow them to choose a reward
  • Rogue Agent/To Catch a Thief - Fixed an issue that prevented the mission from advancing

Besieged Farmlands

SCENARIOS

General

  • Solved an issue where certain scenario attackers would ignore players doing damage to them until they reach one of the survivors
  • Added Remuneration of Venice as a reward to all Scenario quests
  • Solo Normal, Solo Elite, Duo Normal, Duo Elite versions of each scenario location now have enemies spawn with reduced hate to allow players to pull monsters off survivors a bit easier
  • Scenario wave 1 and wave 2 bosses will no longer have a chance to drop epic or heroic unattuned augments, they will instead drop more often from wave 3 bosses
  • Fixed an issue that could cause a player to get the wrong lockout timer if they were dead when the scenario ended
  • Fixed an issue that caused scenarios to stall if everyone is dead when a new wave begins
  • Removed a renegade semicolon to appease the code gods
  • Group scenario monsters have a bit more health

The Hotel

The Mansion

  • Fixed an issue that could cause enemies to become stuck in place


Previous Updates

Previous Updates (Patch Notes)
2018 2.2.02.2.12.2.2
2017 2.02.0.12.0.22.0.32.1.02.1.12.1.22.1.32.1.42.1.5
2016 1.13.11.13.2 ▪ 1.14 ▪ 1.14.1 ▪ 1.15 ▪ 1.15.5 ▪ 1.15.6 ▪ 1.15.7 ▪ 1.15.8 ▪ 1.15.9 ▪ 1.15.10
2015 1.11 ▪ 1.11.2 ▪ 1.12 ▪ 1.13
2014 1.8.4 ▪ 1.8.5 ▪ 1.9 ▪ 1.9.1 ▪ 1.9.2 ▪ 1.9.3 ▪ 1.10 ▪ 1.10.1
2013 1.5.2 ▪ 1.5.3 ▪ 1.5.5 ▪ 1.5.5 ▪ 1.5.6 ▪ 1.5.6 ▪ 1.6 ▪ 1.6.1 ▪ 1.6.1.1 ▪ 1.6.1.2 ▪ 1.6.2 ▪ 1.7 ▪ 1.7.1 ▪ 1.7.1.2 ▪ 1.7.2 ▪ 1.7.2.1 ▪ 1.7.2.2 ▪ 1.7.3 ▪ 1.7.3.1 ▪ 1.7.4 ▪ 1.8▪ 1.8.0.1 ▪ 1.8.1 ▪ 1.8.2 ▪ 1.8.2.1 ▪ 1.8.2.2 ▪ 1.8.3
2012 1.0 ▪ 1.0.1 ▪ 1.0.2 ▪ 1.0.3 ▪ 1.1 ▪ 1.1.1 ▪ 1.1.2 ▪ 1.2 ▪ 1.3 ▪ 1.3.2 ▪ 1.4 ▪ 1.5