Training Day

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Training Day
Kirsten Geary.jpg
Region: Hub
Zone: New York
Start Location: Illuminati HQ
Start Coords: (239,354)
Given by: Automatic assignment
Type: Story
Recommended Level: 1
Requires: Ground Zero
Faction: Illuminati
Reward: 5,000 Experience
Repeatable: No
Game Version: SWLicon.png SWL
Added in: Update 2.0



In the ever-present eyes of the Illuminati, you're committed now. There's no turning back from this. It's time to become familiar with your surroundings...and the expectations of your new employer.

Journal Entries

Mission Story.png Training Day       Story Mission
UNREPEATABLE (Recommended Level 1)
In the ever-present eyes of the Illuminati, you're committed now. There's no turning back from this. It's time to become familiar with your surroundings...and the expectations of your new employer.
Tier 1
A series of combat tests need to be undergone at the Test Chamber. Navigate the complex to make your way there.
  • Exit Zurn's lab.
  • Go to the lobby
  • Find and enter the Test Chamber
Tier 2
You'll need to rely on a broad and versatile skillset to effectively advance the interests of the Illuminati. The Test Chamber exists to help you develop and sharpen some essential combat techniques.
  • Make contact with the combat director
Tier 3
Your combat skills will have to be sharp in the field. When you're ready, exit the Test Chamber and head to Kirsten Geary, your primary contact.
  • Pick up the phone
  • Pick up your primary weapon
  • Equip the weapon you picked up
  • Read the SMS
  • Take some discard weapons from the crate
  • Press (Y) to open the Upgrade window
  • Right-click your equipped weapon to place it in the Target slot
  • Use the discarded weapons to upgrade your primary weapon to level 4.
  • Equip your upgraded weapon
  • Pick up your secondary weapon
  • Take the remaining discarded items. They can be used to further upgrade your weapons.
  • Equip your green weapons when you are ready to leave
  • Exit the Test Chamber, and go meet your primary contact
Tier 4
Your first mission is to assess the damage on Solomon Island, New England, an Illuminati haven which appears to have fallen off the map. To get there quickly, you can use Agartha, the storied passages of the Hollow Earth.
  • Find the corridor that leads deep into the warehouse
  • Follow the corridor into the warehouse
  • Find the Agartha entrance
Tier 5
A series of interconnected passages bridge the hollow portions of the Earth. Time and space are compressed within the ancient network, making Agartha an efficient system for those who have learned to navigate it's mysteries.
  • Enter Agartha
Tier 6
The hallowed network is patrolled by automatons from another age. Though much of Agartha has been mapped by those who make frequent use of of its portals and passages, the full extent of its wonder remains unknown.
  • Step onto the Agartha Pad
  • Investigate inside of the great tree
  • Locate the New England Agartha Pad
  • Ride the New England pad
  • Find and enter the portal to Kingsmouth Town

Walkthrough

There are 6 tiers to this mission.

Tier 1/6

  • Exit Zurn's lab
    • Run up the stairs, down the hallway, and into the main room
  • Go to the lobby
    • Enter the main room
  • Find and enter the Test Chamber

Tier 2/6

Tier 3/6

  • Pick up the phone
  • Pick up your primary weapon
  • Equip the weapon you picked up
    • Use it from your inventory
  • Read the SMS
    • Click on the letter icon in the lower-right corner of your GUI
  • Take some discard weapons from the crate
    • Use the yellow-outlined closed crate to your right, near a barrel fire
  • Press (Y) to open the Upgrade window
    • That will open your Upgrade window, your Character Screen, and your Inventory window
  • Right-click your equipped weapon to place it in the Target slot
    • Right click the weapon from your character screen, and it will move into the Upgrade window
  • Use the discarded weapons to upgrade your primary weapon to level 4.
    • Right click the four weapons in your inventory to move them to the "consumed" boxes in the Upgrade window
    • Press "Assemble" on the Upgrade window
    • You will get a tutorial window on how to Upgrade items
    • Right-click the upgraded weapon to move it out of the Upgrade window and back to wherever it came from (in this case, to re-equip it)
  • Pick up your secondary weapon
    • In the yellow-outlined open case that is next to the primary weapon case
    • It will be a Level 1 Mark I quality weapon of Energy
  • Take the remaining discarded items. They can be used to further upgrade your weapons.
    • From the same closed crate you got the previous discarded weapons
    • You can then either upgrade your primary weapon to Level 5, or your secondary to Level 3 (it is recommended to upgrade your secondary)
  • Equip your green weapons when you are ready to leave
  • Exit the Test Chamber, and go meet your primary contact

Tier 4/6

  • Find the corridor that leads deep into the warehouse
    • Head back down the ramp towards the main room, and then take the tunnel to the right instead of down the small second ramp
  • Follow the corridor into the warehouse
    • Exactly what it says, follow it until you get the "Discovered the Warehouse" mission
  • Find the Agartha entrance
    • On the far side of the Warehouse - the waypoint marker indicates where the entrance tunnel is.
    • The actual portal is also marked on your map/minimap with a green tree symbol

Tier 5/6

  • Enter Agartha
    • Go down the grassy tunnel and then through the portal to Agartha
    • When you enter Agartha, a cut-scene will play

Tier 6/6

  • Step onto the Agartha Pad
    • Note: You will want to open your inventory and use (right-click) the Agartha conduit you received
      • Once you have done that you can use "shift+t" to open your teleport GUI from there you will now be able to teleport directly back to Agartha from anywhere
    • Continue down the branch past The Stationmaster
    • There will be a blue, circular, "jump pad" step on it to jump to the Hallowed Halls branch
  • Investigate inside of the great tree
    • Go through the arch to the inside of the tree, the Hallowed Halls
    • Continue until you're in the middle of the room
  • Locate the New England Agartha Pad
    • Back outside the Hallowed Halls the way you came in
    • It will be to your left as you come out, marked by a waypoint marker at (504,198)
  • Ride the New England pad
    • Step on this jump pad to go to the platform that has the portals to the various Solomon Island zones
  • Find and enter the portal to Kingsmouth Town
    • It will be the one on your left
    • Walk slightly into the zone to complete the mission

Report

  • None
    • Upon completion of this mission, you will automatically be given 5,000 Experience, but there is no report to turn in

Dialogue

Tier 3

After you pick up the phone:

Phone: Initializing field performance module... DNA encoding recognized... Syncing... Sync complete. Field Performance Module Online

As you first meet Kirsten Geary

Kirsten Geary: I fucking love old-school hip hop. Don't you?
Kirsten Geary: Projecting indecision is a big no-no, always smile. But this isn't another test.
Kirsten Geary: We don't do probation; you're either in or you're out.
Kirsten Geary: The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore.
Kirsten Geary: The ethic I really want to instill in you is to aim high and achieve even higher.
Kirsten Geary: It's not just in your best interest, it reflects on me too, and that is super important.
Kirsten Geary: Make me look bad, I'll mount your head on my wall as an object lesson to the next fuck-up.
Kirsten Geary: God, it is so cute when you new guys think I'm kidding.
Kirsten Geary: (bringing up a map on a screen) Solomon Island.
Kirsten Geary: A little town and a preppy school with connections to us have kind of vanished off the coast of Maine.
Kirsten Geary: The people aren't a major deal.
Kirsten Geary: Do you know how many disappearances there are in the United States every year?
Kirsten Geary: We do.
Kirsten Geary: But our noses need to be totally clean on this one.
Kirsten Geary: The military are involved, and we have limited bandwidth to stall the shitheels at the DOD.
Kirsten Geary: Give an old dudte a red button to press, it's like Viagra to them.
Kirsten Geary: I want you out on Solomon Island to assess the impact on our bottom line.
Kirsten Geary: You can skip the traffic and the quarantine by traveling through Agartha.
Kirsten Geary: Just use your initiative...but not too much initiative. That comes across as desperate.
Kirsten Geary: Ciao-ciao.

Tier 5

The Stationmaster: Hello? Yes?
The Stationmaster: Now, this is the Hollow Earth. Agartha.
The Stationmaster: I do hope you're not here for the local service. It's running somewhat tardy. By my watch, it's...
The Stationmaster: one hundred years overdue at quarter past the hour.
The Stationmaster: Judging from the cut of you, you're more of a world traveller. Well, you've come to the right place. This underground realm, like the great British rail system, is the very model of efficiency.
The Stationmaster: Agartha's thoroughfares sprout from the Tree of Life...and connect back to the surface.
The Stationmaster: Distance and time bend in here. Why, you can cross the globe in a brisk walk.
The Stationmaster: Of course it's perfectly safe. No one's entirely sure how it works.
The Stationmaster: Quite bedevilled the science boffins, but I'm assured they have their top men on it. Top men.
The Stationmaster: You'll need one of these...
The Stationmaster: (As one of the Agartha Custodians drops something to you) Mind your fingers.
The Stationmaster: (To the Custodian) Thank you.
The Stationmaster: (Back to you) Fascinating devices. Fortunately there's still enough to hand out like sweets.
The Stationmaster: Consider it your anchor to the Hollow Earth.
The Stationmaster: It can return you here in a flash, proverbially and quite literally.
The Stationmaster: Well then. Onwards to the New England coast, what?

Other Information

  • Upon completion of this mission, you will receive Faction rank 2 with your faction
  • Upon completion of this mission, you will not automatically be given the next mission. For a short period of time you will have no further missions. But, after you enter the zone a bit further you will then automatically be given the next one - Dawning of an Endless Night

Achievements

  • Upon completion of this mission, you will get the You're Hired achievement
  • Upon completion of this mission, you will get the Feet, Found achievement

Trivia

Media

Images


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events