The Ankh

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The Ankh
220px
Map Coordinates: (325,840)
Region: Valley of the Sun God
Zone: Scorched Desert
Type: Dungeon



The Orochi contingent in the desert have breached a shaft leading to an ancient subterranean temple. From the survivors' reports, the scientists that ventured inside encountered the Filth. The players must enter this Ankh and survey the situation.

Background

Map

  • The entrance to the dungeon is located in Scorched Desert at the Ankh (click the computer at the center to enter the dungeon), (325,840)
  • For a map of the dungeon, see File:The_Ankh_Map.jpg
  • For a map showing lore and boss locations, see Map:The Ankh

Environmental Hazards

  • Purplish glowing "motes" will hover around some areas, and will also appear in a number of fights. They will attach themselves to a player who gets too close, preventing them from using abilities. If they stay attached too long they will detonate, killing the player.
  • The lower portion of Ankh has a number of filth pools. They do what you'd expect filth pools to do.
  • In the upper portions of Ankh falling is a real hazard. There may be no fall damage, but being separated from friends or landing in a filth pool is a good way to find yourself sent to the nearest anima well.

Mission Guide

Main article: Pandora's Box

Boss Encounters

Boss Encounters
Squalid Hekaturgist Doctor Klein Orochi Dead Ops
The Polaris.JPG The Polaris.JPG The Polaris.JPG
Dimensional Arachnid The Colossus, Melothat Doctor Klein and
The Colossus, Melothat
The Polaris.JPG The Polaris.JPG The Polaris.JPG

Squalid Hekaturgist

Main article: Squalid Hekaturgist

Abilities

  • Heka Strike – ~1000 magic damage (every 3 seconds)
  • Heka Blast – A physical high damage attack
  • Targeted circle – A circle effect on a player that moves with the player and will damage other players if they remain in the circle. It should be avoided.
  • Various pillars on the other ring of the boss area will spawn purple glowing orbs, Motes of Aten. They will silence a player and kill them with Dream's End. All DPS should switch to the orb as soon as possible to avoid player death.

Strategy

The real trick to this fight is quickly eliminating the “motes” that spawn and lock down your party. The motes spawn from the various pillars on the other ring of the battle arena. They are targetable and killable before they lock down a teammate. Quick call outs and responses are key to this fight!

  • Orbs will attack players making them unable to attack or use any abilities. Quickly killing the orbs is essential to defeating this boss.
  • The player who is effected by Targeted circle should move away from others as to not damage them.
Squalid Hekaturgist
220px
Type: Unknown
Difficulty Rating: World Boss
Level: {{{level}}}
Damage Type: No Data
HP: Normal:?
Elite:?
Nightmare:?
XP Awarded: Normal:?
Elite:?
Nightmare:?
Region: Valley of the Sun God
Zone: The Ankh
Game Version: TSWicon.png TSW

Doctor Klein

Main article: Doctor Klein

The first time you encounter the Doctor, he is on a bridge with a broken pillar lying at the entrance.

Abilities

Strategy

The tank should take the boss where he is and when he casts Open the Void, a portal will open on one side of the bridge and spawn a stream of Motes of Aten. The boss will cast Swell of Mutation and Open the void, these wave attacks are typically cast down one side of the bridge and then the opposite, so moving quickly is important. The boss will cast Wave of Mutation in which everyone needs to get behind the broken pillar to avoid instant death.

Once the boss reaches about 45k health, he has been defeated and will make his exit.

Doctor Klein
220px
Type: Filth-corrupted Creature
Difficulty Rating: World Boss
Level: {{{level}}}
Damage Type: No Data
HP: Normal:?
Elite:?
Nightmare:?
XP Awarded: Normal:?
Elite:?
Nightmare:?
Region: Valley of the Sun God
Zone: The Ankh
Game Version: TSWicon.png TSW

Orochi Dead Ops

Main article: Orochi Dead Ops

Abilities

Strategy

Each time one dies, the other ones will get stronger. If they do not die close together, the tank may need to use cooldowns and the healer may need to cast significant heals on the tank.

Orochi Dead Ops
220px
Type: Filth-corrupted Creature
Difficulty Rating: World Boss
Level: {{{level}}}
Damage Type: No Data
HP: Normal:?
Elite:?
Nightmare:?
XP Awarded: Normal:?
Elite:?
Nightmare:?
Region: Valley of the Sun God
Zone: The Ankh
Game Version: TSWicon.png TSW

Dimensional Arachnid

Main article: Dimensional Arachnid

Abilities

  • Black Bile – Ground target AoE which remains for a short time afterward, players who come in contact are damaged, hindered, and afflicted with Filth Undertow
  • Filth Undertow – DoT from Black Bile
  • Horrific Evolution – Stacking buff on the boss which causes each attack to do additional filth damage per stack, up to over 300 stacks (not sure there is a limit)
  • Relentless – Buff causing Hinder and Impair abilities to last only 33% of their duration on this boss, and the boss will become immune to CC if too many are cast in rapid succession
Adds
  • Research Assistant (3.6k HP) – Spawn throughout the fight and buff the boss with Horrific Evolution

Strategy

The tank should move the boss to a corner of the encounter area.

The boss will cast Black Bile, which places a black filth AoE on the ground which remains for a short time after. Players who come into contact with the AoE will be damaged, hindered, and afflicted with the Filth Undertow. The tank will need to move the boss in order to try to keep out of the AoEs.

Throughout the fight, Research Assistants will spawn and buff the boss with Horrific Evolution, a stacking buff which causes each attack to do additional filth damage per attack. As soon as an add spawns, all DPS should focus it down before returning to the boss. They stop the buff as soon as they're hit once, so a distance weapon or spell helps when they appear 2 or 3 at a time.

Dimensional Arachnid
220px
Type: Filth-corrupted Creature
Difficulty Rating: World Boss
Level: {{{level}}}
Damage Type: No Data
HP: Normal:?
Elite:?
Nightmare:?
XP Awarded: Normal:??
Elite:?
Nightmare:?
Region: Valley of the Sun God
Zone: The Ankh
Game Version: TSWicon.png TSW

The Colossus, Melothat

Main article: The Colossus, Melothat

Abilities

  • Overkill – If any player gets too close to the boss, he will stop moving and start dealing damage
  • Hammer – Stacking buff on the boss indicating that he is picking up speed, when it reaches 3+ stacks he begins to run
Adds

Strategy

The encounter area is a bridge wider than where Klein was encountered and is separate by 2 gates. Melothat has a stacking Momentum buff indicating that he is picking up speed and you'd better stop him. He starts by walking but with 3 or higher, he begins to run. Range should focus on the boss and Melee should focus on the adds and gates as the boss casts Overkill when any player is within melee range.

When the boss begins to run and approaches the destroyed Gate, the group should move through the Gate. Once Melothat reaches the Gate, he still stop and can safely be DPSed in melee range for a short period. Meanwhile the tank and healer should move to the second Gate and the Orochi Dead Ops add. When Melothat begins to move again, the DPS should continue attacking at range. It is critical to down the boss before the end of the bridge or the group will wipe.

The Colossus, Melothat
220px
Type: Unknown
Difficulty Rating: World Boss
Level: {{{level}}}
Damage Type: No Data
HP: Normal:?
Elite:?
Nightmare:?
XP Awarded: Normal:??
Elite:?
Nightmare:?
Region: Valley of the Sun God
Zone: The Ankh
Game Version: TSWicon.png TSW

The Colossus, Melothat and Doctor Klein

Main article: The Colossus, Melothat
Main article: Doctor Klein

Abilities

The Colossus, Melothat
  • Sinkhole – Black filth ground target AoE, remains on the ground for a period of time, players who come in contact are damaged, hindered, and receive the Filth Undertow
  • Filth Undertow – DoT from Sinkhole
  • Horrific Evolution – Stacking buff on the boss which causes each attack to do additional filth damage per stack
  • Relentless – Buff causing Hinder and Impair abilities to last only 33% of their duration on this boss, and the boss will become immune to CC if too many are cast in rapid succession
Doctor Klein
  • Open the Void – Opens a portal which emits Motes of Aten down one side of the bridge.
  • Wave of Mutation – Wave attack down the middle of the bridge.
  • Swell of Mutation – Wave attack down one side of the bridge.
  • Unnatural Selection – Channeled cast which applies stacks of the Horrific Evolution buff to Melothat.
  • Ungodly Exhortation – Channeled cast which applies stacks of the Horrific Evolution buff to Doctor Klein.
  • Horrific Evolution – Stacking buff on the boss which causes each attack to do additional filth damage per stack.
  • Relentless – Buff causing Hinder and Impair abilities to last only 33% of their duration on this boss, and the boss will become immune to CC if too many are cast in rapid succession.

Strategy

Phase 1

The tank should take Melothat to the corner to the left of the entrance and the rest of the group max range from him. Melothat will cast Sinkhole, players should avoid these. If they come in contact with the ground AOE they will be damaged, hindered, and receive the Filth Undertow. Gradually kite the boss out of these.

Phase 2

Doctor Klein will appear on the scaffold and cast Unnatural Selection which buffs Melothat with Horrific Evolution, you will see a purple beam between the two. Melothat becomes immune to damage while this is active. At least 1 player needs to climb the scaffold and interrupt the spell. Klein will disappear, and the group can now damage Melothat. There is a threat drop so allow for the tank to reposition and regain threat.

Phase 3

Same as Phase 1 only now sinkholes will begin spawning Wretched Receptacle adds, which should killed by ranged.

Phase 4

Now Doctor Klein will appear in the corner to the right of the entrance. He will cast Unnatural Selection to buff Melothat and also he will cast the abilities from the previous encounter. The group should use the corner to line of sight any of the wave attacks.

Phase 5

Once Melothat is dead, the group should focus on the Klein. When his health reaches about 20%, Doctor Klein teleports to the highest platform and begins casting Ungodly Exhortation. Climb the scaffold and finish him.

The Colossus, Melothat
220px
Type: Unknown
Difficulty Rating: World Boss
Level: {{{level}}}
Damage Type: No Data
HP: Normal:?
Elite:?
Nightmare:?
XP Awarded: Normal:??
Elite:?
Nightmare:?
Region: Valley of the Sun God
Zone: The Ankh
Game Version: TSWicon.png TSW

Doctor Klein
220px
Type: Filth-corrupted Creature
Difficulty Rating: World Boss
Level: {{{level}}}
Damage Type: No Data
HP: Normal:?
Elite:?
Nightmare:?
XP Awarded: Normal:?
Elite:?
Nightmare:?
Region: Valley of the Sun God
Zone: The Ankh
Game Version: TSWicon.png TSW

Monsters

Residents

  •  ??

Loot

Boss Item Slot Role
Normal Elite Nightmare
Squalid Hekaturgist Random Weapon - Quality Level8, Blue Random Weapon - Quality Level10, Blue Weapon Random
Random Minor Talisman - Quality Level8, Blue Random Minor Talisman - Quality Level10, Blue Luck/Waist/Occult Talisman Random
Doctor Klein Item (Normal) Item (Elite) Item (Nightmare) Type
Item (Normal) Item (Elite) Item (Nightmare) Type
Orochi Dead Ops Item (Normal) Item (Elite) Item (Nightmare) Type
Item (Normal) Item (Elite) Item (Nightmare) Type
Dimensional Arachnid Item (Normal) Item (Elite) Item (Nightmare) Type
Item (Normal) Item (Elite) Item (Nightmare) Type
The Colossus, Melothat Item (Normal) Item (Elite) Item (Nightmare) Type
Item (Normal) Item (Elite) Item (Nightmare) Type
The Colossus, Melothat and Doctor Klein Item (Normal) Item (Elite) Item (Nightmare) Type
Item (Normal) Item (Elite) Item (Nightmare) Type

Lore Locations

  • Lore can be found within this dungeon, see that article for more information.

Achievements

Media

Images

Video

References


Dungeon
Dungeon ▪ The Polaris ▪ Hell Raised ▪ The Darkness War ▪ The Ankh ▪ Hell Fallen ▪ The Facility ▪ Hell Eternal ▪ The Slaughterhouse
Raid ▪ Manhattan Exclusion Zone
Seasonal ▪ The Cat God