Scrapyard Defence

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Scrapyard Defence
MissionTitle ScrapyardDefence.jpg
Region: Solomon Island
Zone: Kingsmouth
Start Location: Edgar's Scrapyard
Start Coords: (612,673)
End location: Edgar's Scrapyard
Given by: Scrapyard Edgar
Type: Action
Recommended Level: 14
Reward: 3,833 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




Edgar wants to keep the zombies and draug out of his scrapyard. Barricades help, but supporting a defence with corrosives and other homemade concoctions will help even more.

Journal Entries

Mission Action.png Scrapyard Defence       Main Mission
REPEATABLE (Recommended Level 14)
Edgar wants to keep the zombies and draug out of his scrapyard. Barricades help, but supporting a defence with corrosives and other homemade concoctions will help even more.
Tier 1
Edgar has homemade defences lying around that can be used to stop zombies and draug from entering the scrapyard. Find the supplies and strengthen the nearby barricades.
  • Locate the first batch of defences
  • Pick up one of Edgar's toys
  • Place a Flaming Barrel near the barricade
  • Go to the assault starting point
  • Defend the barricades
Tier 2
The first defence was successful. The same tactics can be applied to the next barricade.
  • Locate the second batch of defences
  • Pick up one of Edgar's toys
  • Place a Gunk Barrel near the barricade
  • Go to the assault starting point
  • Defend the barricades
Tier 3
Further attacks are likely. There are other barricades nearby that will need protection, and probably a few more of Edgar's homemade defences somewhere.
  • Locate the third batch of defences
  • Pick up one of Edgar's toys
  • Place a Trash Barrel near the barricade
  • Go to the assault starting point
  • Defend the barricades

Walkthrough

There are 3 tiers to this mission

Tier 1/3

  • Locate the first batch of defences
    • They are blue barrels found just outside the gate near Edgar
  • Pick up one of Edgar's toys
    • Use one of the yellow-outlined barrels
    • When you do, your normal abilities bar will be replace with new abilities
  • Place a Flaming Barrel near the barricade
    • Go to the eastern barricades near (626,642)
    • Use the right-mouse-button to set down a barrel near one of the red-and-white street barricades
  • Go do the Assault starting point
    • If you're near the barricades, this step advances automatically
  • Defend the barricades
    • There will be 3 waves of Zombies and Draug
    • Kill them before they can damage and destroy both of the barricades
    • The flaming barrels will damage any monsters near them, and you can use grenades between setting barrels

Tier 2/3

  • Locate the second batch of defences
    • Green barrels, back at the gate where the first barrels were
  • Pick up one of Edgar's toys
    • Use the yellow-outlined barrels again
    • Your abilities hotbar will again be replaced. In addition to the previous abilities granted by a barrel, you also gain the following:
  • Place a Gunk Barrel near the barricade
  • Go to the assault starting point
    • If you are near the barricades, this will advance automatically
  • Defend the barricades
    • There will be 3 waves of Zombies and Draug
    • Kill them before they can damage and destroy both of the barricades

Tier 3/3

  • Locate the third batch of defences
    • Go around the outside of the scrapyard fence towards the indicated point, at (575,728) will be the third baricade and an opening in the fence
    • Go inside the scrapyard there, and and there will be two red barrels to your right
  • Pick up one of Edgar's toys
    • Use these barrels
    • Once again your normal abilities hot bar will be replace with new abilities, and this time you will have another new ability:
  • Place a Trash Barrel near the barricade
    • Near the one just outside the fence
  • Go to the assault starting point
    • If you are near the barricades, this will advance automatically
  • Defend the barricades

Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: Scrapyard Defence
 
The greatest defense is motion. However, on occasion we must dig in and secure a strategic position. Or perhaps simply give that impression.

The scrapyard is, like its owner, a locus of labour and mystery. Most likely it amounts to nothing, but places of safety are rare in Kingsmouth. As are projects concerned with communal transportation.

In times of death, anything that moves is significant. Either is is an enemy to be killed, or something worth defending.

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: Scrapyard Defence
 
I hope you're taking notes on perimeter defense: optimal distribution patterns, damage type ratios, horde management etc. We may need to apply these tactics in the future, to areas that are slightly more high-profile.

That isn't to say the scrapyard is worthless. It may prove an efficient source of materials. And that bus is all that's left of communal transport.

Good thing we've got Agartha.

Ciao-ciao

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: Scrapyard Defence
 
It required the reallocation of resources, but I’ve finally deciphered what the man in the scrapyard was saying. Well, most of it. The Queen’s English has never been so mishandled.

I’m not certain if we’ve preserved anything of value – the bus perhaps? – or simply exercised our tactics. Regardless, defending a perimeter with the aid of various concoctions is a skill that must be mastered. The way things are headed, we may one day have to apply these lessons to preserving Temple Hall from the rabble in Darkside.

Heaven forbid.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 3833
Anima Shards.png 400
  SWL Patron Icon.png Patron Bonus
Exp.png + 383
Anima Shards.png + 60
Talisman Reward Bag.jpg 1 Talisman Reward Bag

First Time Completion Rewards
Loyal Hound icon.png 1 Loyal Hound
XP Per Tier
  • Tier 1: 958 Exp.png
  • Tier 2: 958 Exp.png
  • Tier 3: 1917 Exp.png


Dialogue

Intro

Scrapyard Edgar, talking to his dogs
Scrapyard Edgar: Tango! Cash! Down, boys! I said Down!
Scrapyard Edgar: Hush or you'll taste the stick! You know you will.
Scrapyard Edgar: Shut your pie holes, boys, we got ourselves visitors!
Scrapyard Edgar: Wooh-hoo, and this one's breathin'!
Scrapyard Edgar: Yeah, now that's more like it.
Talking to you now
Scrapyard Edgar: They're mean sumbitches, sooner bite a chunk off your B-U-T as look at you.
Scrapyard Edgar: Watch as you don't make eye contact, particularly with Cash there. That's the one right there.
Scrapyard Edgar: He don't much care for that, and he's the friendly one. (chuckles)
Scrapyard Edgar: Hey! Tango! Leave that arm alone, it's infected. Fucking dumb motherfucker.
Scrapyard Edgar: Jay-sus Christ on a bicycle, fuckers got a taste for Frankies. (chuckles)
Scrapyard Edgar: Dogs been keepin' the yard clean, goddam Frankensteins get spooked by 'em.
Scrapyard Edgar: Those who don't get spooked, they get torn into tiny li'l pieces.
Scrapyard Edgar: Even I get sick of watching 'em go at it, and I've seen some sick shit in my life.
Scrapyard Edgar: But the boys, they can't get to all of 'em.
Scrapyard Edgar: Frankies and Smurfs keep popping up like, like, uh...
Scrapyard Edgar: like bunny-rabbits at Easter. Boom boom! You know what I mean?
Scrapyard Edgar: You a dog person? Cats are good for nuthin' except as yowlin' dishrags. (spits)
Scrapyard Edgar: You bein' a hero an' all, I'm guessin' it don't matter much.
Scrapyard Edgar: You ain't got a choice, you're here to fight Frankies and those mutant Smurfs, right?
Scrapyard Edgar: I even got some toys you can play with.
Scrapyard Edgar: Toys take go
Scrapyard Edgar: BOOM
Scrapyard Edgar: and SPLAT.
Scrapyard Edgar: Don't ask me where I get 'em, 'cause I won't tell you, and it ain't non of your business, you understand me?
Scrapyard Edgar: (chuckles) Look at that serious face on you.
Scrapyard Edgar: So now maybe my boys can take a breather while I get some work done on the short-bus from hell right here. (spits)
Scrapyard Edgar: We got ourselves a deal, hero?
Scrapyard Edgar: Mind you keep the noise down, Tango and Cash are the sensitive types, you know...
Scrapyard Edgar: but I reckon they'll be happy to pick through the pieces after. (chuckles)

Other Information

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References


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events