Scarecrows for Dummies

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SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.
Scarecrows for Dummies
Region: Transylvania
Zone: Besieged Farmlands
Start Coords: (543,842)
Given by: Handwritten note
Type: Item
Recommended Level: 48
Reward: 1,887 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0

An unknown magus has left ritual preparations for the creation of an animated scarecrow - hopefully more housebroken than those which stalk the farmyards.

Journal Entries

Mission Item.png Scarecrows for Dummies       Side Mission
REPEATABLE (Recommended Level 48)
An unknown magus has left ritual preparations for the creation of an animated scarecrow - hopefully more housebroken than those which stalk the farmyards.
Tier 1
The magus, convinced that sinister events would take place at the nearby windmill, intended to assemble a scarecrow guard detail to bolster the defences.
  • Examine the handwritten note
  • Retrieve a dead horse's heart
  • Find a weapon
  • Retrieve the head of a scarecrow
  • Gather hay
  • Locate the arcane symbol
  • Assemble the scarecrow
Tier 2
The ritual was a success. Head on to the windmill with your freshly-stitched backup.
  • Bring the scarecrow to the windmill


There are 2 tiers to this mission.

While gathering materials, watch out for the various Scarecrow on the farm (Massacre Scarecrow, Charnel Cutter, and Thing Possessed) - they are Nightmare difficulty, and harder than most other monsters in the area

Tier 1/2

  • Examine the handwritten note
    • On the floor where you got the mission
  • Retrieve a dead horse's heart
    • There is a yellow-outlined dead horse at (567,893)
  • Find a weapon
    • There is a chainsaw at the bottom of the stairs as you come down
  • Retrieve the head of a scarecrow
    • There is one at (608,869); there are others, some are easier or harder to select
  • Gather hay
  • Locate the arcane symbol
    • Inside a barn at (616,863), with a bunch of unfinished scarecrows
  • Assemble the scarecrow
    • Use the cross

Tier 2/2

  • Bring the scarecrow to the windmill
    • The Hollander's Mill
    • If you get too far from your scarecrow on the way to the windmill it will turn hostile, and you must return to the arcane symbol.


Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: Scarecrows for Dummies
The Dragon's purpose will have you intersect with many lives, but do not allow yourself to be overly concerned with each. It would compromise your usefulness to the world.

If life is such a precious gift, how did you so easily give it to this pile of dross? If life is a following of instructions, this straw man could be said to live. It followed instructions. Will you ever think of it again? We doubt it.

There must be no constancy in your relationships. You are one step removed. Your constant is change.


Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: Scarecrows for Dummies
It's good to learn new old things. But I'm going to level with you, I think you and I signed up too late to really get nostalgic about necromancy.

There are staff who can remember when we used scarecrows as perimeter detail out in New Mexico, but that was like the 50s, God, early 50s. In the time it took you to stitch that freak together, I could have requisitioned a dozen unmanned drones. And I don't even have US military clearance!

But, it's broadening your skillset, and who am I to define your career goal? Trick question.


Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: Scarecrows for Dummies
Ordinarily we frown on the creation of potentially homicidal animated servants. I appreciate that when in mystic Transylvania, one does as the mystic Transylvanians do.

And, as it did not require a sacrifice or infernal pact, it could be said this is a more agreeably rural form of necromancy than perpetrated by Henderson's method. That's the remark I shall make when passing this report on.

The next matter is: what importance did this windmill hold to warrant magical protection? I trust you're well ahead of me on this one.

R. Sonnac

"Secret World Legends"
Exp.png 1887
Anima Shards.png 525
  SWL Patron Icon.png Patron Bonus
Exp.png + 189
Anima Shards.png + 79
Weapon Reward Bag.jpg 1 Weapon Reward Bag
Talisman Reward Bag.jpg 2 Talisman Reward Bag
Glyph Reward Bag.jpg 1 Glyph Reward Bag


  • None

Other Information

If doing this in a group, each individual has to pick up pieces themselves (this may get tedious with the horse heart, as it is slow to respawn). You will then get a scarecrow for each person.



Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events