Take away the queen bee and they run around like headless chickens in a coop.
They are your servants now. Ready to bend to your every whim.
She made them immortal – that’s her power.
If the monsters eat us, at least they’ll be using clean plates.
Tall and pale, slimy as maggots.
They look a fright.
"Please try to understand what it is made her this way…"
I’m not afraid to get my hands…Filthy.
The mushroom things…
Don’t go hunting lions with pea shooters.
The carrion eaters gather around his altars.
Golemetry is brutish puppetwork.
In the cry of zephyrs over jagged rocks.
Deserts on fire, sky like an open mouth, twisted goddamn creatures.
We are already exiles, but without nobility, we are nothing.
They don’t make wards against pestilence like they used to.
I know ways to make even a dead man scream.
Entire demon tribes are decimated. Senseless slaughter, to what end?
Flapping wings, black feathers, dead eyes…
Ah, Archibald Henderson’s murderous legacy.
This land has been cursed by history and the madness of men.
The voice from the deep is drowning my song in its noise.
|Spectre & Spectre
They cannot manifest far from their wretched corpse.
The flickering lights of the foolish fire.
Your pulse is quickening…I taste it.
We gave ’em a solid whuppin’.
They deserve their six feet, same as everyone else.
You know what the stories say about wolves and pretty young girls.
- Other monsters that are not in the general categories above can be found listed on on the Other Monsters page.
Monster Symbols and Colors
These are the various colors and symbols you may see next to a monsters name and healthbar
The symbols next to a mobs name indicate the type and difficulty of a mob:
- 3 dots = "Swarm" mobs. Individually they are weaker than normal mobs, but are found in "swarms" of 2-5 mobs that will all that aggro together and cannot be pulled individually.
- 1 dot = "Normal" mob.
- Skull = "Elite". These mobs are more difficult than normal mobs, but can still be handled solo if level-appropriate.
- Crown = "Boss". Usually a named mob, and often the objective of a mission.
- Skull with Crown = "Elite Boss". Extremely challenging, and perhaps impossible to solo when level appropriate.
- In Update 1.10, monster symbols with Wings were changed to match a system of three-point stars, where the number of stars indicate the number of players needed to take down the monster:
- One star = 1-5 players
- Two stars = 5 players
- Three stars = 10 players
- Under this system, a crown with three surrounding stars indicates a non-elite "World Boss", just as a crown with wings would have previously.
Any of these difficulty symbols can have one of the following symbols as well, if appropriate:
- Flag = Mission Mob. These mobs are the objective of a specific mission.
- NOTE: Normal and Swarm mobs have their standard "Dot" icon completely replaced by 1 or 3 flags (as appropriate). Elite and higher mobs have the flag symbol added next to their difficulty symbol.
- Missions mobs have had their loot tables reduced or removed completely in order to prevent players for farming them for loot.
- Some Missions mobs have also had their XP award reduced to zero, and XP comes solely from completing the mission.
- Star = Rare Spawn. There are usually 3-5 rare spawns that can appear in each zone. They are typically Crown+Skull difficulty, and often have improved loot tables.
While the symbols themselves indicate the type of mob it is - the color of the symbols will show their difficulty relative to your skills:
- Green = Much weaker than you
- Blue = Weaker than you
- White = Same strength as you
- Yellow = Stronger than you
- Orange = Much stronger then you
- Red = Severely stronger than you, extremely unlikely you can kill it without assistance
(( This section needs verification - there appears to be some disagreement between sources, as well as potentially some inconsistencies as to how it is implemented in the game itself. It is also uncertain what the difference between Yellow and Orange named monsters is.))
The color of the name indicates how likely the mob is to attack you:
- White = Neutral NPC. Cannot be attacked, will not attack you. Typically mission givers, shop keepers, etc.
- Green = Friendly NPCs. Typically part of a mission and will fight on your side to assist with enemies.
- Orange = Non-Aggressive. Mob will not attack unless attacked first.
- Yellow = Non-Aggressive. Mob will not attack unless attacked first.
- Red = Aggressive. Mob will attack when you come within their range.
Lists of monsters
- Monsters by difficult
- Monsters by region and zone
- Solomon Island monsters
- Valley of the Sun God monsters
- Transylvania monsters
- Monsters by dungeon
- Lair monsters