Missions are activities players can take part in to earn rewards and learn more about the secret world. Most missions are broken into "tiers"; which mark progress while providing both a reward and a point in the mission where players can pause without losing progress. To return to a paused mission, players return to the mission giver or, if it is the right type, by having a party member share it.
Players are limited to three mission types at a time: a story, main, and item. The over-arcing path of the zone is provided by the story mission. The main mission category has several sub-types including action, investigation, sabotage, group, and dungeon. Players can have up to three item missions at a time.
Mission types are identifiable by icon and not all missions or mission types have to be taken to continue progress in the game. Players will be able to redo ~90% of the missions in game although they are on a long cool down timer, allowing for the revisiting of content as desired but avoiding the "grind."
Missions are catagorized by their type. The types of missions include:
- Item (Also called "Side" missions)
- Main article: Story mission
These missions are faction specific and cannot be shared with others, although players of other factions may sometimes have similar goals.
For a list of Story missions, check here Story missions
Icon Mission Type Story Missions Action Missions Side (Item) Missions Investigation Missions Sabotage Missions Assignment Missions Dungeon (Group) Missions Raid Missions PvP Missions Scenarios
Action missions require the player to defeat enemies, fight back invading forces, and discover the behaviors and weaknesses of certain monsters. Map markers or way-points may appear in some action missions.
Investigation, or puzzle, missions unique to The Secret World. They will ask players to do everything from code-breaking on locks, hacking into computers, or even research on the internet. An in-game browser will be included, for out-of-game research methods similar to that of ARG's.
With investigation missions, you will need to read everything and explore things outside of the game. Here are 2 screenshots taken from different missions.
How might you approach these? Please note that both screenshots, which are taken from different missions, refer to a website. That website is www.orochi-group.com. You will need to visit that website, either using the in-game browser or your own desktop browser. When you visit that website, you will see that Orochi Group is composed of the following:
Each one of those companies has a website. You will also see that Orochi Group has an online Employee Finder. Perhaps, just perhaps, you could use that to learn more about that Employee ID. Perhaps there might be areas of the website that are useful for uncovering passwords.
You should also get very accustomed to using computers that you find in-game. Here is an example of a screen.
Some computers will be locked. If you type:
at the computer screen, it will return a password hint. Sometimes, you can type hint a 2nd time for an additional clue.
Sabotage missions require stealthy game play. They involve sneaking, evading, and hacking in enemy bases and utilities in order to disrupt their efficiency. Traps can be enabled/disabled by players to hinder or assist players in their actions.
Item missions, are "flavor" missions that tie back into the story mission. They are obtained by using an item found in the world, rather than speaking to an NPC. A character can have up to three active Item missions.
Assignment missions are missions that are assigned to you automatically upon entering an area. They are typically "Kill X nearby mobs" type missions. They can only be done once per day, and do not show up in your Mission Journal. If you leave the mission area, the mission is failed and you have to re-enter the area to start over again with a kill of 0. Failing the mission by ignoring it or leaving the area has no penalty associated with it
- Main article: Scenario
Scenarios are short mini-instances that can be scaled not only on difficulty, but also on group size. There are also random variables that may or may not be used in any given occurrence of the instance. Additionally, end rewards are not based on pass-fail, but scale based on how well the players succeed.
Additionally, some missions are faction specific. There is typically a version of the mission available for each faction, but the specific mission is only available for members of the appropriate faction.
They are typically assigned as a pre-requisite for advancing to some of the Faction ranks (ranks 3, 7, 10, ...).
These missions come via your cellphone. If you pause or cancel them you can have them re-offered by going to your faction headquarters and speaking with your liaison at your faction headquarters. They do not have an icon of their own, but use the appropriate icon based on the type of mission they are. The only difference being that they are faction specific rather than open to all players.