London

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London
London concept.jpg
Region: London
Type: Hub
Faction: Templars
Player Cap: 60



London is the capital city of England, a part of Great Britain. It is a location replete with ancient legends and myths so old their origins are lost in the mists of time. Legends of warrior kings, noble outlaws, and stirring deeds. In The Secret World, London is one of the three capital cities; the others being Seoul and New York. London houses the faction called the Templars, which is the least secretive of the three major factions. Templar architecture consists of large fortress such as this base concept art. According to the developer diary #1 London is also the social hub of The Secret World.

Official Site

“Ealdwic! The mucky jewel of all London’s fabled dives that the Celts, the Romans, the Vikings all fought for and most of them never even knew it. We let half the city burn down once to save this place, and that’s probably still the back-up plan. You want my odds on what survives the apocalypse: punk, cockroaches and Ealdwic. Ealdwic stop, ladies and gents, don’t forget the three L's. Luggage, litter and loved ones.”

London's secret heart appears much like the rest of the ancient city: where the grunge meets the glorious. Food wrappers and strip club flyers scattered on Roman roads, all-night chip shops shouldered against private bookstores that never open. Pagan incantations bombed on ancient stone, posters plastered over posters dating back centuries. No cabbie with a Templars ring will drive you there the same way - Ealdwic could be anywhere in London. It's a shifting address, a nightmare for the little old lady who runs the Tudor-look post office.

The Templars run the show, sharing patrol duties with a muzzled Metropolitan Police. The society settled here when the British Empire was everything, then never let the dream go. In a rare display of tolerance, though, Ealdwic is open to all regardless of affiliation. And that means all. Agents of secret societies, refugees from pocket dimensions and vanished races. Immortal vagrants and mortal runaways. Constantly in a state of barely contained, barely concealed chaos, London has endured as the social and cultural hub of the secret world. In times of great turmoil, all eyes turn to it for an early storm warning.

Currently, Ealdwic is under complete police lockdown, keeping mundane eyes away from the bustle of activity within. All three of the great societies are mobilising, thrown together on these streets in numbers not seen for centuries. Other parties have come to observe, as infuriatingly cryptic as the ancient sphinxes and oracles. If this is the storm warning, it's going to be a big one.

Background

London is unique amongst the hubs in The Secret World in that it's the ancient capital and free port of The Secret World. It's where members of all secret societies go to socialize, to fight in the fight club, to drink, to dance, to put on plays, and to explore this vibrant and interesting hub both above the streets and deep below the streets.
Ragnar Tørnquist, Interview

The locations of London are tied to the story so that the common folk who are oblivious to the dangers of the world avoid them. The areas where weird shops of voodoo, private clubs and mysterious contacts are depicted as neighborhoods where people disappear and strange things happen. "You wouldn't go wandering in a dark alley, you just turn away."

"The deeper you go," Tornquist explains, "the stranger London becomes, and below the streets of Darkside [a part of TSW's London] are the ruins of those who built this city, long, long ago…" Continuing he said, "there are sections of our London that stray deep into foreign territories," Tornquist says, "places where the walls between worlds are thin, and where darker things sometimes leak through. Places that haven't changed much in a thousand years, and where you'll meet more unsavoury sorts that don't like to mingle with the tourists."

Inside London proper there isn't infighting with other secret societies, unless you go to the fight clubs, because of an unspoken gentlemen's agreement and the law of common folk. The Templar headquarters and some of the content is of course limited only to Templars. Other societies' members may be able to discuss with Templar specific characters but they respond differently. London also hosts a park in East Enson where the Fallen King is able to show the players a glimpse of their future. This is where all starting players go in London.

Notable Personalities

Residents

Templars

Non-Residents

Not Encountered

These are people that are referenced to as being in London (from the ARG or by other NPCs, but players never actually meet them.)

Notable Locations

Agartha Entrance

Town Buildings

Gamescom 8 10 tsw 2.jpg

List of known buildings and locations:

Nearby Landmarks

Maps

Related Articles

Missions

Dungeons

  • None

Achievements

Specific to London

Involve London

Monsters

  • None encountered outside of specific missions

Lore

The Buzzing
Templars

Media

Images

See also articles for the various sites and buildings around the City for more pictures specific to them.

Videos