Legend:Iazmăciune

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Iazmaciune Lore.png

Lore Entry # Location
Our wisdom flows so sweet. Taste and see.

TRANSMIT - initiate Transylvania signal - RECEIVE - initiate the Strigidae syntax - THE OWLS ARE NOT WHAT THEY SEEM - initiate the geological mnemonics frequency - WITNESS - Iazmăciune.

Entry 1
Location            
Besieged Farmlands, (987,349): On top of a wall in the Our Lady Monastery, you can get up onto the wall starting at (1020,336).
Speak, sweetling. Read the word and say it aloud. Say the word that not even the bravest children of Harbaburesti speak on a high summer day.

"Iazmăciune."

We shiver. Say it again.

"Iazmăciune."

Sometimes we lament the lack of flesh to thrill to goose pimples. Oh, the myriad pleasures of meat. Speak the name again and we will be there.

"Iazmăciune."

Entry 2
Location            
Besieged Farmlands, (1287,367): Behind Our Lady Monastery.
We fly to Bacas County - west of the church and graveyard - in a small forest valley, we perch in the ruins of an old village. Everything is a shambles, uninhabited for years sharp enough to carve a stone. Despite the fade into oblivion, we can still see the phantom of past glory. In the night, shadows and moonlight playfully chase one another. Strange lights. Ominous sounds. The ignis fatuus bewitches the jelly eyes of you fleshlings, and the village appears in its former beauty, built up and inhabited. Believe not the illusion. Entry 3
Location            
Shadowy Forest, (392,837): On top of a ceiling, climb up using some pots near the quest boss at (366,846) and cross over the beams.
The folk of Harbaburesti avoid this place. They call it Iazmăciune - "evil place" - when they dare to call it at all. Names have power, sweetling. Names are the most focused application of wind. To call something is to invite an answer. Parents warn children to stay away from those ruins. The children obey, but not for fear of a lashing. Entry 4
Location            
Shadowy Forest, (250,738): On top of an archway in the Ruins of Iazmăciune.
Even forbidden names spread stories. Stories of wicked spirits and restless shades trailing the streets seeking revenge or redemption. Tales of a vicious duality, a battle between good and evil that replays every night after sunset, in endless loop. All say whosoever steps into the doomed village will unwillingly take part in that battle. Entry 5
Location            
Shadowy Forest, (248, 829): Inside the Ruins of Iazmăciune, on the ground.
Grown men pale and swear that they visited the swamps near the village and saw, reflected in the water, dead men hanging from the trees. Yet when they look up, the branches are empty, and the caws of crows and ravens tell no tales.

But carrion birds whisper their secrets to us, sweetling. It is part of a pact we made in the long ago, when we traded them dominion to eat the dead. But that is another story entirely.

Entry 6
Location            
Shadowy Forest, (378,950): Inside the Ruins of Iazmăciune, on the ground by the city wall.
Some claim the village is the neutral grounds of monsters, a place where vampires, werewolves, and worse meet to divide territories and soft, warm prey.

Still others, those who dislike the Romany, point their fingers and blame the "damn gypsies and their curses" for the evil of the old village. The traveling folk have little to say about the ruins, though their faces contort in anger and fear at the mention of the ghost village's history.

So everyone, Romanian and Romany alike, stay away. No one in Harbaburesti remembers much of the ruined village, not even its original name. Yet secrets surface, and the enigmatic Cucuvea reluctantly shares what ravens and crows will not.

Entry 7
Location            
Shadowy Forest, (300,740): Outside the walls of the Ruins of Iazmăciune. Must go from the inside through a breach at (287,738). Or jump from the tower where The Architect was.
Initiate the secret histories.

The Templar knights once had an interest in this area, when they passed through on their way to the crusades. But it was not until the rule of Vlad III that the village reached its prime. The Son of the Dragon ruled the village benevolently, save for some object lessons to lawbreakers that, in time, would build the legend of "Vlad the Impaler." The Ottomans came, as did darker forces, and all were repelled, and the village people lived well under Vlad's rule - if only for a short time.

When Vlad Dracula fled in 1462, the villagers and the Romany were the first victims of the new vampire queen. The streets ran red, but they did not stay red. We watched the undead lick every inch clean.

Entry 8
Location            
Shadowy Forest, (282,727): Outside the walls of the Ruins of Iazmciune, accessed by getting to the parapet at (284,720) and dropping down.
Vlad eventually returned with Octavian, Cucuvea, and the Romany, marshalling their allies for a final push against the vampires. At the cost of Vlad's life, they destroyed the fiends, and the vampire queen herself fled the valley, with the Romany in determined pursuit.

In the aftermath, Cucuvea laid a curse on the village, binding its evils to the soil so that it might never leave. And there it remains - all of that concentrated, wicked intent soaked into the earth. If you call the name Iazmăciune, sweetling, it might answer

Entry 9
Location            
Shadowy Forest, (480,898): On a ledge behind a bridge wall.

Achievements

Related Articles

Trivia

  • Entry 1 - Strigidae is the family in the classification of animals that is also know as "True Owls"
  • Entry 3 - Ignis Fatuus is another name for a Will-o'-the-Wisp]
  • Entry 7 - Romany, also sometimes known as Gypsies, are a people who spend much of their time traveling.
  • Entry 8 - Vlad III also know as "Vlad the Impaler" or "Vlad Țepeș" in Romanian
  • Entry 8 - "Son of the Dragon" also refers to Vlad III. Dracula means "Son of the Dragon" in Romanian, and Vlad III's father was a member of the Order of the Dragon


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