Legend:Ghouls

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Entries

Legend Entry # Location
Our wisdom flows so sweet. Taste and see…

TRANSMIT - initiate the necrophagous signal - RECEIVE - initiate the jackal call - SOMETIMES, DEAD IS BETTER - illumine the Extraordinary Fauna of Egypt - WITNESS - The Ghouls.

Entry 1
Location            
The Shadowy Forest, (1098,1068): Description of how to find the legend.
Carrion-reek breath and a seeking tongue that can taste decay from a mile away. Grim feasts in mausoleums and mass graves, serenaded with their gibbering language. A marriage of cadavers and carcass eaters. Corpses teach ghouls what it is to be patient. Ghouls teach corpses what it is to be wanted. Round and round. Entry 2
Location            
Zone, (XXX,YYY): Description of how to find the legend.
They are the trash compactors of the secret world. Ghouls, as a general thing, have no higher agenda. They are what they are, following the scent of rotten flesh, digging up the dead for their morbid repast. Other supernaturals tend to treat them with disgust. Humans instinctively avoid those burial spots that become ghoul feeding grounds. The ghouls fill their gross niche. Entry 3
Location            
Scorched Desert, (907,552): To the south of Hotel Wahid International, close to the cliff wall.
Legend text for entry #4 Entry 4
Location            
Zone, (XXX,YYY): Description of how to find the legend.
Ghouls are found all over the world, congregating around graveyards, battlefields, and the scenes of accidents and natural disasters. If they can't find any cadavers, they will attack living creatures then leave the remains to rot or bury the carcass to feed on later.

While often mistaken for zombies, ghouls are more intelligent than the walking dead, and they are also very sensitive to changes in occult energy. They are instinctively drawn to locations flooded in dark magic, perhaps another trait evolved from their days as vassals to magical masters.

Entry 5
Location            
Scorched Desert, (1008,703): In the passage behind the Hotel Wahid International, all the way to the end and in the right-hand corner.
Most ghouls live underground, in caves, or in other dark locations like abandoned crypts and basements. While they are able to function during the day, they prefer the night. In daylight, they are easily spotted, and their prey can fight back. Hunger can draw them out during the diurnal hours, as can the presence of wars, accidents, or occult incidents that tip the balance in their favour. Entry 6
Location            
Scorched Desert, (761,688): Inside of a cave northwest of the Hotel Wahid International, next to the Frenzied Tunneler Champion.
Some ghouls are solitary, while others live in permanent packs, clans or tribes, with their own, customs, rituals, and dialects. A hierarchy exists between the different types of ghouls. At the bottom of this social order are the shambling ghouls. With their blank, hungry stares and perpetually hunched backs, they are the thugs of their species, weak on their own, but dangerous in numbers. They reproduce faster than others of their kind, but their lives are shorter. They are sometimes seen in daylight, despite their light-sensitive eyes, and even eat meat that has barely begun to decompose. Other ghouls detest them and stay away from them. Entry 7
Location            
Zone, (XXX,YYY): Description of how to find the legend.
Legend text for entry #8 Entry 8
Location            
Zone, (XXX,YYY): Description of how to find the legend.
Legend text for entry #9 Entry 9
Location            
Zone, (XXX,YYY): Description of how to find the legend.
Legend text for entry #10 Entry 10
Location            
Zone, (XXX,YYY): Description of how to find the legend.
A tribe of particularly potent ghouls once inhabited the Ankh, until one Dr. Klein ejected them. The German scientist took some small interest in the species, at first using specimens to dispose of failed experiment subjects, and then beginning a small breeding program, on a whim, to produce more intelligent ghouls. Entry 11
Location            
Besieged Farmlands, (674,1274): Under a dirt mound - click to dig.

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