For a Fistful of Zombies

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SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

For a Fistful of Zombies
MissionTitle ForAFistfulOfZombies.jpg
Region: Solomon Island
Zone: Kingsmouth
Start Location: Jack's campsite
Start Coords: (62,137)
End location: Sheriff's Office
End Coords: (194,307)
Given by: Jack Boone
Type: Action
Recommended Level: 3
Reward: 2,250 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




Jack Boone has a zombie problem. He shoots them, but they keep coming back. Finding out more about the zombies, what makes them tick, could go a long way towards solving that problem.

Journal Entries

Mission Action.png For a Fistful of Zombies       Main Mission
REPEATABLE (Recommended Level 3)
Jack Boone has a zombie problem. He shoots them, but they keep coming back. Finding out more about the zombies, what makes them tick, could go a long way towards solving that problem.
Tier 1
Jack's camp is literally surrounded by zombies. Help him keep their numbers down.
  • Kill zombies in the area around Jack's camp (0/8)
Tier 2
Find out how zombies react to loud noises. Jump on abandoned cars on on the road to Kingsmouth to trigger their alarms, and gauge the zombies' reactions.
  • Jump on cars to trigger alarms
  • Kill zombies alerted by the car alarm (0/4)
Tier 3
Zombies are attracted to loud noises. Now find out if zombies are affected by fire. Ignite gas cans found on the road and draw zombies into the fire.
  • Ignite gas cans and draw zombies into the fire (0/3)
Tier 4
The fire affected the zombies but didn't stop them completely. Next, investigate their feeding habits. Examine one of the half-eaten corpses on the side of the road.
  • Examine the half-eaten corpses
  • Kill the Corpse Gorger!
Tier 5
The zombie infection appears to be widespread. Go into Kingsmouth Town and look for survivors.
  • Look for survivors in Kingsmouth Town

Associated Missions


Walkthrough

There are 5 tiers to this mission

TIP: Enemies that have a yellow nameplate will not attack unless you attack first.

Tier 1/5

  • 0/8 Kill zombies in the area around Jack's camp

Tier 2/5

  • Jump on cars to trigger alarms
    • Only cards with blinking red "alarm system" lights in their dashboard will alarm
  • 0/4 Kill zombies alerted by the car alarm

Tier 3/5

  • 0/3 Ignite gas cans and draw zombies into fire
    • Run down the road towards the red waypoint marker at (Kingsmouth,225)
    • There is a count-down to can ignition, once you click it. If you do not get away from the can in time, you will be caught in the explosion as well
    • Jump on the car to draw some zombies in, and then make sure to run them through the fire

Tier 4/5

  • Examine Half-Eaten Corpses
    • Run down the road into the area marked in red on your map. Off the road to the left will be a groups of Fresh Zombies huddled over a corpse
    • Kill the Fresh Zombies and then use the yellow-outlined corpse to examine it
  • Kill the Corpse Gorger
    • After you examine the corpse, the Corpse Gorger he will run down the hill and attack you

Tier 5/5

  • Look for survivors in Kingmouth Town
    • Just continue down the road.

Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: For a Fistful of Zombies
 
Your report about the habits of the dead is interesting. It appears they can be lured like dogs, but unlike dogs, they show no signs of learning the lessons of the whip.

Use this to your advantage. If a tactic is effective, be merciless.

Their biology is curious: no heartbeat, no flow of blood, and no evidence of brain activity. So how will you know when the dead are really dead?

You will simply know.

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: For a Fistful of Zombies
 
Good job. Your findings fit with what we know about the reanimated dead: they're a total bitch, but you should have no trouble outwitting them tactically.

We're familiar with two types: the recent dead are quicker; the long buried show less spunk, but pose a more significant numbers problem.

The big breed - the corpse gorger - that's not an aberration we've seen before. Either that was the captain of the football team, or we're dealing with some form of mutation.

Ciao-ciao

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: For a Fistful of Zombies
 
Good work on the report. The information regarding the reanimated dead is useful, though not particularly surprising.

Jack Boone - now there's a familiar name. He pops up in reports everywhere. The man travels far and wide, and always seems to be on-site before our agents. His factional allegiances are unknown, though he does not appear to be associated with either the Illuminati or the Dragon.

It would pay to keep an eye on him.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 2,250
Anima Shards.png 250
  SWL Patron Icon.png Patron Bonus
Exp.png + No Data
Anima Shards.png + 38
Weapon Reward Bag.jpg 1 Weapon Reward Bag
XP Per Tier
  • Tier 1: 305 Exp.png
  • Tier 2: 305 Exp.png
  • Tier 3: 305 Exp.png
  • Tier 4: 1125 Exp.png


Dialogue

Intro

Jack Boone: This forest crawls. Gets my fingers itching for two matters.
Jack Boone: One... (Jack shoots a zombie)
Jack Boone: The other, to figure out a way to keep 'em down.
Jack Boone: It ain't right the way the dead walk the earth. They deserve their six feet, same as everyone else.
Jack Boone: Now I'm sworn to keeping guard here and you've got places to be.
Jack Boone: Nothing's stopping you from culling the herd as you go.
Jack Boone: Hell, figure out what makes them tick and how to make that ticking stop
Jack Boone: and I'll buy you a beer at the Apocalypse.
Jack Boone: So go on, kid, saddle up!
Jack Boone: The end of the world waits for no man.

Other Information

Related Achievements

Bugs

  • None known

Trivia

  • The mission title is a play on the film title "For a Fistful of Dollars"[1]

Media

Images

Videos

References


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events