Fists abilities

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Tier One Abilities

Tier One fist abilities are available to the player upon starting The Secret World. Purchasing all inner wheel fist abilities awards the Feral & Primal Achievement.

Feral

  • Claw - [1 AP, Active, Single Attack, Single] - A single target fist weapon attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.
  • Sharp Claws - [1 AP, Passive, Single Attack, Single Target, Modifies: Claw] - Claw also deals damage over time. Sets afflicted state.
  • Hog Wild - [1 AP, Active, Blast, Cone AoE] - A fist weapon blast that deals a large amount of damage in a cone in front of you. Grants Savage Sweep. Consumes all fist weapon resources.
  • Killer Instinct - [2 AP, Passive, Single Attack, Single Target] - Deals a small amount of extra damage for each successful hit until it reaches five. The fifth hit cannot be evaded, and resets Killer Instinct.
  • Prey on the Weak - [3 AP, Active, Burst, Single] - A fist weapon burst that deals a moderate amount of damage over multiple hits. Exploits impaired state. Builds a weapon resource for each equipped weapon.
  • Predator - [4 AP, Passive, Single Attack, Single Target] - Increases all damage dealt by fist weapon abilities
  • Go for the Throat - [7 AP, Elite Active, Single Attack, Single] - A single target fist weapon attack that deals a moderate amount of damage and locks all the target's active abilities for a short time. Sets impaired state.

Primal

  • Lick Your Wounds - [1 AP, Passive, Single Attack, Single Target] - Whenever you successfully hit a target, you get a small heal over time effect.
  • Nurture - [1 AP, Active, Direct Heal, Single] - A single target fist weapon heal and heal over time effect on your defensive target. Builds a fist weapon resource.
  • Nurturing Gift - [1 AP, Passive, Single Attack, Single Target, Modifies: Nurture] - Increases the duration of Nurture's heal over time effect.
  • Pack Leader - [2 AP, Active, Buff, Group] - Increases the hit chance of everyone in your group for a short time.
  • Alpha Wolf - [3 AP, Passive, Single Attack, Single Target, Modifies: Pack Leader] - Reduces the recharge time of Pack Leader.
  • Wild at Heart - [4 AP, Active, Single Attack, Single, Effect: Feral Regrowth] - A single target fist weapon attack that deals a large amount of damage. Grants Feral Regrowth. Consumes all fist weapon resources.
  • Out of the Woods - [7 AP, Elite Passive, Single Attack, Single Target] - Whenever you heal a target to close to full health, all your direct heals on that target are increased for a short time

Tier Two Abilities

The second tier of fist abilities can only be accessed once the player has unlocked all of the abilities from both Feral and Primal.

The Wilderness

  • Bear Knuckle - [9 AP, Active, Single Attack, Single] - A single target fist weapon attack that deals a moderate amount of damage. Exploits impaired state. Builds a weapon resource for each equipped weapon.
  • Thrill of the Chase - [12 AP, Passive, Single Attack, Single Target] - Slightly increases the damage of all your movement abilities. Successfully hitting a target from behind reduces the recharge time of all your movement abilities.
  • One-Two - [16 AP, Active, Burst, Single, Effect: Savage Sweep] - A single target fist weapon burst that deals a large amount of damage over two hits. Grants Savage Sweep. Consumes all fist weapon resources.
  • Follow Through - [21 AP, Passive, Single Attack, Single Target, Modifies: One-Two] - Increases the damage of One-Two's second hit
  • Tear 'Em Up - [27 AP, Active, Single Attack, Single] - A single target fist weapon attack that deals a large amount of damage. Grants Feral Regrowth. Exploits afflicted state. Consumes all fist weapon resources.
  • Ferocity - [34 AP, Passive, Single Attack, Single Target] - Whenever you successfully hit with two consecutive hits in a burst category ability, all your damage in increased for a short time.
  • See Red - [50 AP, Elite Active, Single Attack, Single] - A single target fist weapon channel that deals a large amount of damage in a flurry of blows over a short time. Roots both caster and target to the spot.

The Outback

  • Salt in the Wound - [9 AP, Passive, Single Attack, Single Target] - Whenever you set afflicted state, you also deal a small amount of direct damage.
  • Reckless - [12 AP, Active, Single Attack, Self] - A fist weapon effect on self that increases all damage dealt and taken for a short time.
  • Bloodsport - [16 AP, Passive, Single Attack, Single Target] - All your attacks also deal a small amount of damage over time. Sets afflicted state.
  • Cage Fight - [21 AP, Active, Single Attack, PBAoE] - A fist weapon attack that deals a moderate amount of damage and damage over time to nearby targets. Sets afflicted state.
  • Animal Instinct - [27 AP, Passive, Single Attack, Single Target, Modifies: Savage Sweep] - Increases the damage dealt and the amount of enemies hit by Savage Sweep.
  • Bushwhack - [34 AP, Active, Charge, Single] - A single target fist weapon charge that deals a large amount of damage and locks all the target's active abilities, for a short time. Sets impaired state.
  • Adrenalise - [50 AP, Elite Passive, Single Attack, Single Target] - Whenever you use a fist weapon builder, your next fist weapon builder will build one additional resource. Cancelled by glancing hits and fist weapon consumers.

The Streets

  • Head On - [9 AP, Active, Burst, Frontal Column.] - You dash forward dealing a moderate amount of damage in a column in front of you. Builds a resource for each equipped weapon.
  • Hardheaded - [12 AP, Passive, Single Attack, Single Target, Modifies: Head On] - Increases the distance of the dash, the amount of enemies hit, and the damage dealt by Head On.
  • Berserk - [16 AP, Active, Single Attack, Single Target, Effect: Feral Regrowth] - A fist weapon ability that adds an area of effect component to your subsequent attacks. Grants Feral Regrowth. Consumes all fist weapon resources.
  • Bruising Blast - [21 AP, Passive, Single Attack, Single Target] - Increases the efficiency of all Blast category abilities.
  • Savage - [27 AP, Active, Single Attack, Cone AoE, Effect: Savage Sweep] - A fist weapon attack that deals a large amount of damage in a cone in front of you. Grants Savage Sweep. Exploits impaired state. Consumes all fist weapon resources.
  • Concussion - [34 AP, Passive, Single Attack, Single Target] - Whenever you set impaired state, you also deal a moderate amount of direct damage.
  • Gore - [50 AP, Elite Active, Charge, PBAoE] - A single target fist weapon charge that deals a large amount of damage and damage over time to nearby enemies. Sets afflicted state.

Warming Up

  • Surgical Steel - [9 AP, Active, Burst/Direct Heal, Defensive Target, Effect: Savage Sweep] - A single target fist weapon burst that heals your defensive target for a large amount and applies a heal over time effect. Consumes all fist weapon resources.
  • Hot Iron - [12 AP, Passive, Single Attack, Single Target] - Every eighth heal you apply will be significantly increased.
  • Cauterise - [16 AP, Active, Direct Heal/HoT, Single Target] - A single target fist weapon heal that heals your defensive target for a moderate amount and applies a stacking heal over time effect. Builds one fist weapon resource.
  • Healing Sparks - [21 AP, Passive, Single Attack, Single Target] - Whenever you activate a burst category ability, you apply a heal over time effect to your defensive target.
  • Glimmer of Hope - [34 AP, Passive, Single Attack, Single Target] - Whenever you heal with a heal over time effect, you have a chance to heal yourself for a moderate amount.
  • Radiance - [50 AP, Elite Active, Single Attack, Self] - Whenever you activate Radiance, all your heal over time effects are more powerful and are guaranteed to critically hit for a short time.

Heat of Battle

  • Renewal - [9 AP, Passive, Single Attack, Single Target] - Whenever you hit an impaired target, there's a chance everyone hitting the same target will get a small heal over time effect.
  • Empathy - [12 AP, Active, Direct Heal, Defensive Target] - A single target direct heal. Exploits heal over time effects.
  • Restraint - [16 AP, Passive, Single Attack, Single Target] - Every seventh attack you unleash will lock all your target's active abilities for a short time. Sets impaired state.
  • Vigour - [21 AP, Active, HoT, GTAoE] - Places a healing area on the ground for a short time healing friendly targets inside the area.
  • Making Amends - [27 AP, Passive, Single Attack, Single Target] - Increases the healing done by all your heal over time effects.
  • Muzzle - [34 AP, Active, Single Attack, Single] - A single target, ranged fist weapon attack that deals a large amount of damage and locks all your target's active abilities for a short time. Sets impaired state.
  • Empowerment - [50 AP, Elite Passive, Single Attack, Single Target] - Whenever one of your heal over time effects critically hit, you also apply a direct heal on the target.

Play with Fire

  • Shelter - [9 AP, Active, Direct Heal/HoT, PBAoE] - A fist weapon heal that grants nearby friendly targets a small direct heal and heal over time effect. Builds one fist weapon resource.
  • Trespass - [12 AP, Passive, Single Attack, Single Target, Modifies: Shelter] - Shelter also deals damage to nearby enemies
  • Blast of Light - [16 AP, Active, Blast/Direct Heal/HoT, Cone AoE] - A fist weapon blast that applies a direct heal and a heal over time in a cone in front of you and a small heal over time to the caster. Consumes all fist weapon resources.
  • Positive Reaction - [21 AP, Passive, Single Attack, Single Target] - Whenever you activate a blast category ability, you heal yourself for a small amount the next time you are hit.
  • Inner Spark - [27 AP, Active, Single Attack, Defensive Target] - A fist weapon ability that puts a short duration reactive heal on your defensive target. Consumes all fist weapon resources.
  • Kindle - [34 AP, Passive, Single Attack, Single Target, Modifies: Inner Spark] - Increases the amount healed by Inner Spark.
  • Fired Up - [50 AP, Elite Active, HoT, Group] - Applies a heal over time effect to all members of your group.

Ability Demonstration

Ability
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum