Elemental Focus

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SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.


Elemental Fire and Lightning abilities build up heat and grow in power the hotter they become. Elemental cold abilities diminish the heat and must be used to prevent overheating.


Elemental Focus (also known as Elementalism) are one of the primary weapon abilities. They are long-ranged weapons, with most abilities having a range of 15-meters.

Elementalism is primarily associated with with abilities that focus on making enemies Hindered or Afflicted, attacking with Strike or Chain attacks, and landing Critical hits. They are primarily suited for the role of Damage Dealing.

Abilities

Special Ability

The Special Ability for Hammers is called Thermotics.

Elemental abilities are typically one of three types:

  • Fire Based - These abilities increase your Thermotic meter
  • Lightning Based - These abilities increase your Thermotic meter
  • Ice Based - These abilities decrease your Thermotic meter

As your Thermotic Meter increases, your elemental abilities do additional damage. However, if the meter reaches 100 then you will be unable to use any abilities except your ice-based. The amount of additional damage depends on your current meter level:

  • 0 to 25 = Normal damage
  • 26 to 50 = +8.7% damage for Elemental abilities
  • 51 to 75 = +17.4% damage for Elemental abilities
  • 77 to 99 = +34.8% damage for Elemental abilities
  • 100 = +34.8% damage for Elemental abilities, but only Ice-based abilities can be used

Even if you do not use an ice-based ability, your thermotic meter will cool down on its own over time.

  • 1 to 25 = 1 heat per second
  • 26 to 50 = 2 heat per second
  • 51 to 75 = 3 heat per second
  • 76 to 100 = 4 heat per second
  • Out of Combat = 5 heat per second in addition to the normal amount listed above

Active Abilities

Active abilities are broken down into three paths - Resonance, Disturbance, Tempest

See the individual ability pages for more details, or Elemental abilities for a consolidated list

Passive Abilities

There is one passive skill that feeds into all paths, and then 5 (unnamed) paths of passive abilities

See the individual ability pages for more details, or Blood Magic abilities/tsw for a consolidated list

Classes

Main article: Classes

The following starter Classes incorporate Elemental Focus into their build, and the 'role' they serve.

Achievements

Media

Videos

Weapons Deep Dive, Elemental Focus - See also Weapons Deep Dive

Images

Elemental Tutorial.jpg Elemental Tutorial

Skins

Generic Blades

Name Icon Worn Held Description
Unknown Icon.png Worn.png Held.png <<Description

Named Blades

Name Icon Worn Held Description
Unknown Icon.png Worn.png Held.png <<Description


Items
Weapons ▪ Assault Rifle ▪ Pistols ▪ Shotgun ▪ Blade ▪ Fists ▪ Hammer ▪ Blood Focus ▪ Chaos Focus ▪ Elemental Focus
Talismans ▪ Head ▪ Finger ▪ Neck ▪ Wrist ▪ Luck ▪ Waist ▪ Occult
Consumables ▪ Elixir ▪ Energy Drink ▪ Ambrosia ▪ Anima ▪ Food▪ Gadget ▪ Vanity
Assembly ▪ Glyph ▪ Signet
Other ▪  Bag ▪  Makeup ▪ Pet ▪ Mission ▪  Theatre ▪  Clothing
TSW-Only Items
Weapons ▪ Chainsaw ▪ Rocket Launcher ▪ Quantum ▪ Whip▪ Flamethrower
Assembly ▪ Toolkit ▪ Materials