Carter Unleashed

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SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

Carter Unleashed
Region: Solomon Island
Zone: Savage Coast
Start Location: Innsmouth Academy
Start Coords: (307,371)
Given by: Carter
Type: Action
Recommended Level: 22
Requires: The Rec Center Cannot Hold
Reward: 4,896 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0

Carter is frustrated by having to sit idle while the school is falling apart around her. She wants to get out there and use her considerable abilities, but she's afraid of the consequences.

Journal Entries

Mission Action.png Carter Unleashed       Main Mission
REPEATABLE (Recommended Level 22)
Carter is frustrated by having to sit idle while the school is falling apart around her. She wants to get out there and use her considerable abilities, but she's afraid of the consequences.
Tier 1
Carter's powers could help deal with the hordes of uncontrolled familiars, if she had someone to watch over her. First, find out how to contain her powers and protect yourself.
  • Read Montag's notebook
  • Get an anima manipulator
  • Get a portable ward generator
  • Acquire anima sources from familiars (7)
  • Assemble a charged ward generator
Tier 2
Escort Carter to the source of the familiars
  • Meet Carter in the basement
  • Escort Carter to the source of the familiars
  • Go through the maintenance door
  • Find a way to open the maintenance door
  • Escort Carter to the source of the familiars
Tier 3
The familiars are driven out from the source in the basement; a terrifying flesh abomination. Destroy the abomination.
  • Destroy the flesh abomination


There are 3 tiers to this mission.

Tier 1/3

  • Read Montag's notebook
    • Across the room on an unused computer desk
  • Get an anima manipulator
    • On the desk, next to Carter
  • Get a portable ward generator
    • On the desk in the Headmaster's Office on the second floor
  • Acquire anima sources from 7 familiars
    • Kill any 7 familiars on the school grounds and collect the anima charges they drop
  • Assemble a charged ward generator
    • Use the W.A.N.D. Anima Manipulator from your inventory or quick select bar

Tier 2/3

  • Meet Carter in the basement
    • Enter the door under the staircase at (291,388) to go to the Innsmouth Academy Basement Instance
  • Escort Carter to the source of the familiars
    • Be ready to use ward generator when Carter warns that "things are about to get kind of gross".
    • Proceed through the room until you come to a metal door
  • Go through the maintenance door
    • The door is locked
  • Find a way to open the maintenance door
    • Go through the doorway to the left and defeat the group of Crazed Familiars
    • Continue forward until you come to an illuminated control panel
    • Use the control panel to unlock the maintenance door and activate several of the hanging familiars
  • Escort Carter to the source of the familiars
    • Continue through the rooms

Tier 3/3

  • Destroy the flesh abomination
    • Defeat the Flesh Golem at the center of the room with Carter's help
    • The other familiars in the room will animate as the fight progresses


Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: Carter Unleashed
Carter features in many of our models. She is a pure harbinger of chaos, her gift is raw but undeniable, and she was always going to play a part.

It was not luck that put the two of you together, neither was it a coincidence. It was the natural consequence of all the preceding events. We knew this was going to happen. And it did.

No need to update a working model.

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: Carter Unleashed
Damn, that girl can play! I'm getting super excited just thinking about how much ass she's going to kick once we get all that fire and lightning under control.

And I'm not going to downplay your part in all this. It's not like she could have done this without you. Learning from the best can only accelerate her education, and the sooner we can get her out of the classroom and onto the battlefield, the better.


PS. Oh, I hope you took the opportunity to give her the hard sell. We wouldn't want her to do anything stupid, like, say, go to London after she graduates.

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: Carter Unleashed
The girl shows some rudimentary promise, there’s no denying that. Unfortunately for her she’s a product of the Illuminati’s flawed education system and as such will need constant supervision less she spontaneously combusts – and the entire world around her.

Fortunately for her she had you to guide and temper her powers, making sure their application was focused in the appropriate direction.

While we should not make a habit of cleaning up the Illuminati’s messes, I most certainly approve of the cleaning up of this particular mess. Additionally, one can only hope that your sophisticated tutelage has had a positive influence on the girl.

R. Sonnac

"Secret World Legends"
Exp.png 4896
Anima Shards.png 600
  SWL Patron Icon.png Patron Bonus
Exp.png + 490
Anima Shards.png + 90
Weapon Reward Bag.jpg 1 Weapon Reward Bag
Talisman Reward Bag.jpg 2 Talisman Reward Bag
SWL Agent Dossier Reward Icon.png 1 Agent Dossier
XP Per Tier
  • Tier 1: 1224 Exp.png
  • Tier 2: 1224 Exp.png
  • Tier 3: 2448 Exp.png


Initial Cutscene

Carter: Hey, can I talk to you? Chosen one to, you know, chosen on. About a big problem.
Carter: Obviously not as big a problem as all the other bog problems you guys are dealing with outside those walls.
Carter: But still. Help?
Carter: Okay. So, the Practical Alchemy class keeps racks of replacement familiars hung up in the basement.
Carter: At least a dozen for every student. It's called Practical Alchemy for a reason.
Carter: It's not as gross as it sounds... Okay, it's pretty much as gross as it sounds.
Carter: Now they're waking up. A whole army of creepy dolls, right under our feet.
Carter: Miss Usher and Mr Montag want me on the bench for this game,
Carter: and I know it's to keep their star player from getting injured mid-season
Carter: but it feels more like being in the penalty box.
Carter: I want to step up to bat. I mean, I want to help out. I can use my powers. The really freaky ones.
Carter: You know they warded the school from the inside because of me?
Carter: I'm tired of being scared of it, being made sick by it.
Carter: Maybe that's how my powers want to be used. For me to just say the words and tear it all down.
Carter: Look, if I set it off, I kinda need someone to make sure I can stop again. Like a chaperone.
Carter: It's not quite the Halloween prom, but... well, that's where this all started.
Carter: Worst. Prom night. Ever.

Tier 2

On meeting Carter in the basement

Carter: Don't worry, I'm tougher than I look.

After arriving at the maintenance door

Carter: I can't believe seemed like a good idea. Okay, it's this way.

Before finding the source of the familiars

Carter: I've never gone this far. I mean, with my powers. I think I like it.

Tier 3

After defeating the Flesh Golem

Carter: The whispering's stopped. My nosebleed too... We better get back. Let's make this our secret, deal?

Other Information

Related Achievements

  • This mission is required for the Unleashed achievement


  • Carter's big attack, Prom Night, is a reference to Stephen King's Carrie, where a bullied teenager with telekinetic powers takes revenge on her classmates by setting the school on fire during their prom.



Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events