Blood Magic abilities/tsw

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Tier One Abilities

Tier One Blood Magic abilities are available to the player upon starting The Secret World. Purchasing all inner wheel x abilities awards the Sacred & Profane Achievement.

Sacred

  • Unholy Knowledge - [1 AP, Passive, Single Attack, Single Target] - Increases the damage of all damage over time effects.
  • Blood Shield - [1 AP, Active, Direct Heal, Single] - A single target blood magic heal that also places an absorb barrier on your defensive target.
  • Rapid Shield - [1 AP, Passive, Single Attack, Single Target, Modifies: Blood Shield] - Increases the amounts healed and absorbed by Blood Shield.
  • Angelic Aegis - [2 AP, Active, Direct Heal, Single] - A large single target blood magic heal that also places an absorb barrier on your defensive target. Consumes three blood magic resources.
  • Angel's Touch - [3 AP, Passive, Single Attack, Single Target, Modifies: Angelic Aegis] - Angelic Aegis heals targets with low health for an extra amount.
  • Exsanguinate - [4 AP, Active, Focus, Single] - A blood magic focus attack that channels a large amount of damage onto the target. Exploits impaired state. Consumes five blood magic resources.
  • Coagulation - [7 AP, Elite Passive, Single Attack, Single Target] - Increases the amount of damage absorbed by all your barriers.

Profane

  • Boiling Blood - [1 AP, Active, Single Attack, Single] - A single target blood magic attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.
  • Corrupted Blood - [1 AP, Passive, Single Attack, Single Target, Modifies: Boiling Blood] - Boiling Blood also applies damage over time. Sets afflicted state.
  • Blood Spike - [1 AP, Active, Single Attack, Single] - A single target blood magic attack that deals a large amount of damage and damage over time. Sets afflicted state. Conditional effects. Consumes two blood magic resources.
  • Dark Potency - [2 AP, Passive, Single Attack, Single Target] - Whenever you set afflicted state, you have an increased penetration chance for a short time.
  • Infection - [3 AP, Active, Chain, TAoE] - A blood magic chain that deals a large amount of damage and damage over time to your target. Sets afflicted state. Conditional effects. Consumes three blood magic resources.
  • Thicker Than Water - [4 AP, Passive, Single Attack, Single Target] - Increase the damage of all blood magic abilities.
  • Cardiac Arrest - [7 AP, Elite Active, Single Attack, Single] - A powerful single target blood magic attack that deals a large amount of damage and stuns the target. Sets impaired state.

Tier Two Abilities

The second tier of Blood Magic abilities can only be accessed once the player has unlocked all of the abilities from both Sacred and Profane.

Venamancy

  • Hematic Rites - [9 AP, Active, Single Attack, TAoE] - Places an absorb barrier on friendly targets in a targeted area. Consumes two blood magic resources.
  • Arterial Pulse - [12 AP, Passive, Single Attack, Single Target] - Whenever you penetrate, you deal an extra hit for a small amount of damage to the target and nearby enemies.
  • Linked Veins - [16 AP, Active, Chain, Direct Heal, TAoE] - A blood magic chain heal that also places an absorb barrier on your defensive target and nearby friends. Cannot be applied to self. Builds a blood magic resource.
  • Last Rites - [21 AP, Passive, Single Attack, Single Target, Modifies: Hematic Rites] - When the barrier from Hematic Rites expires, it deals a small amount of damage to nearby enemies.
  • Blood Pact - [27 AP, Active, Single Attack, PBAoE] - Places an absorb barrier on friendly targets in a targeted area. Conditional effects.
  • Vessel Walls - [34 AP, Passive, Single Attack, Single Target] - Whenever you activate a chain category ability, you place an absorb barrier on yourself.
  • Cold Blooded - [50 AP, Elite Active, Focus, Group] - A blood magic channel that deals a small amount of damage to you, but heals and places an absorb barrier on all your group members.

Chirurgia

  • Omen - [9 AP, Passive, Single Attack, Single Target] - Whenever you set impaired state, your next barrier will absorb an increased amount of damage.
  • Transfuse and Abuse - [12 AP, Active, Single Attack, Single, Self] - Cleanses up to three damage over time effects from you and afflicts your target with damage over time based on how many effects were cleansed. Sets afflicted state.
  • Five Times a Charm - [16 AP, Passive, Single Attack, Single Target] - Every fifth time you penetrate, you stun your target. Sets impaired state.
  • Liquidation - [21 AP, Active, Single Attack, GTAoE] - Places an area at the targeted point that afflicts enemies inside with a damage over time effect that also heals you. Sets afflicted state.
  • Ebb and Flow - [27 AP, Passive, Single Attack, Single Target] - Significantly increases the power of your absorb barriers and slightly reduces the power of your direct heals.
  • Infusion - [34 AP, Active, Single Attack, Self] - You sacrifice a current barrier on yourself, and your next barrier will absorb significantly more damage. Builds three blood magic resources.
  • Clotting - [50 AP, Elite Passive, Single Attack, Single Target] - Whenever you apply a barrier, you increase the amount absorbed by your current barrier and you increase your own mitigation for a short time.

Wetwork

  • Ruby Curtain - [9 AP, Active, Direct Heal, Single] - A single target blood magic heal that also places an absorb barrier on your defensive target. Builds a blood magic resource.
  • Donor - [12 AP, Passive, Single Attack, Single Target] - Whenever you penetrate, you place an absorb barrier on your defensive target.
  • The Scarlet Arts - [16 AP, Active, Direct Heal, Focus, Single] - A single target channeled blood magic heal that also places an absorb barrier on your defensive target. Consumes five blood magic resources.
  • Culmination - [21 AP, Passive, Single Attack, Single Target] - Whenever you finish channeling a focus category ability, you heal your defensive target.
  • Exquisite Corpse - [27 AP, Active, Direct Heal, Single] - Places a single target blood magic heal and absorb barrier on your defensive target. Consumes two blood magic resources.
  • Sanguineous - [34 AP, Passive, Single Attack, Single Target] - Whenever you place an absorb barrier, you are healed for a moderate amount.
  • My Bloody Valentine - [50 AP, Elite Active, Heal Over Time, Self] - Places a barrier that absorbs a small amount of damage and heals for a small amount as long as it's active. Conditional effects on expiry.

Possession

  • Open Vein - [9 AP, Active, Chain, TAoE] - A blood magic chain that deals a moderate amount of damage to the target and nearby enemies. Builds a weapon resource for each equipped weapon.
  • Doom - [12 AP, Passive, Single Attack, Single Target] - For every fourth attack you unleash that penetrates, the next attach is guaranteed to penetrate.
  • There Will Be Blood - [16 AP, Active, Single Attack, GTAoE] - A blood magic attack that deals a moderate amount of damage in a targeted area. A damage area remains for a short time. Consumes all blood magic resources.
  • Splatter - [21 AP, Passive, Single Attack, Single Target] - All your chain category attacks jump to additional targets.
  • Guts and Gory - [27 AP, Active, Single Attack, GTAoE] - A blood magic attack that deals moderate amount of damage inside a targeted area. Exploits impaired state. Consumes three blood magic resources.
  • Circulation - [34 AP, Passive, Single Attack, Single Target] - Whenever you set afflicted state, you will receive a heal over time effect. Exploits impaired state.
  • Expulsion - [50 AP, Elite Active, Single Attack, Self] - Places an absorb barrier that scales with attack rating and that deals a small amount of damage to nearby enemies when it expires.

Transmission

  • Vital Fluids - [9 AP, Passive, Single Attack, Single Target] - Whenever you set afflicted state, there's a chance you will build an extra weapon resource for the weapon that triggered the effect.
  • Anaesthesia - [12 AP, Active, Single Attack, Single] - A close range, single target blood magic attack that deals a small amount of damage and stuns the target. Sets impaired state.
  • Third Degree - [16 AP, Passive, Single Attack, Single Target] - Every third time you penetrate a target, you also apply a damage over time effect. Sets afflicted state.
  • Contaminate - [21 AP, Active, Single Attack, Single] - A single target blood magic attack that deals damage over time. Sets afflicted state. Conditional effects.
  • Blood Bank - [27 AP, Passive, Single Attack, Single Target] - Whenever you set afflicted state, all your damage over time effects deal more damage for a short time.
  • Cannibalise - [34 AP, Active, Single Attack, Self] - You sacrifice a portion of your own health to power your next blood magic consumer to deal considerably more damage. Builds three blood magic resources.
  • Gross Anatomy - [50 AP, Elite Passive, Single Attack, Single Target] - Whenever one of your damage over time effects expire, you deal an extra hit for a moderate amount of damage.

Malediction

  • Bloodline - [9 AP, Active, Focus, Single] - A blood magic focus that channels a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.
  • Iron Maiden - [12 AP, Passive, Single Attack, Single Target] - Whenever you penetrate an afflicted target, your penetration chance is increased for a short time.
  • Left Hand of Darkness - [16 AP, Active, Single Attack, Single] - A single target blood magic attack that deals damage over time. Sets afflicted state. Conditional effects. Consumes three blood magic resources.
  • Bloodshot - [27 AP, Active, Single Attack, Single] - A single target blood magic attack that deals a large amount of damage. Exploits afflicted state. Consumes two blood magic resources.
  • Torture - [34 AP, Passive, Single Attack, Single Target] - Whenever you finish channeling a focus category attack, you deal an extra hit for a small amount of damage.
  • Plague - [50 AP, Elite Active, Single Attack, Single] - A single target blood magic attack that deals a large amount of damage over time. Conditional effect.

Ability Demonstration

Abilities
Ranged: Assault Rifles · Pistols · Shotguns
Melee: Blades · Fists · Hammers
Magic: Blood Magic · Chaos · Elementalism
Miscellaneous Abilities
Auxiliary: Rocket Launcher · Flamethrower · Chainsaw · Whip · Quantum