A Lion in the Streets

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SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

A Lion in the Streets
MissionTitle ALionInTheStreets.jpg
Region: Valley of the Sun God
Zone: Scorched Desert
Start Location: al-Merayah
Start Coords: (585,435)
Given by: Amparo Osorio
Type: Action
Recommended Level: 35
Reward: 6,000 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




People are disappearing from al-Merayah almost on a daily basis. Amparo Osorio is expecting a colleague from the Council of Venice, but now believes he has been intercepted on his way to the village by whoever is terrorising the locals.

Journal Entries

Mission Action.png A Lion in the Streets       Main Mission
REPEATABLE (Recommended Level 35)
People are disappearing from al-Merayah almost on a daily basis. Amparo Osorio is expecting a colleague from the Council of Venice, but now believes he has been intercepted on his way to the village by whoever is terrorising the locals.
Tier 1
Amparo said that the missing people could be held hostage at the Hotel Wahid. It's not too far from the village.
  • Go to the Hotel Wahid
  • 0/12 Thin the population of Scavengers outside Hotel Wahid
  • 0/6 Thin the population of Gutrippers and Skinslicers outside Hotel Wahid
  • Find and kill the Brute
Tier 2
The hotel grounds are overrun by ghouls. If any villagers are still alive they must be hiding inside the buildings.
  • Search the Hotel Wahid interior
  • 0/8 Thin the population of ghouls inside hotel Wahid
  • Find and kill the Sand-Scorcerer
  • 0/3 Free captive villagers
Tier 3
Still no sign of Amparo's colleague. He must be around somewhere. Maybe down in the basement, where the ghouls seem to be coming from. Whatever is down there might be urging them on somehow.
  • Investigate the basement of the hotel.
  • 0/7 Free Captive Villagers
Tier 4
There is a jinn in the basement and the Council of Venice representative is trapped behind it. The village kidnappings won't stop until the jinn has been dealt with.
  • Kill the Great Jinn
  • Free the Council of Venice representative

Walkthrough

There are 4 tiers to this mission.

Tier 1/4

  • Go to the Hotel Wahid
  • 0/12 Thin the population of Scavengers outside Hotel Wahid
  • 0/6 Thin the population of Gutrippers and Skinslicers outside Hotel Wahid
    • You can kill either Gutrippers and Skinslicers - either will count towards the 6
    • They are usually found in pairs, and can rarely be pulled separately
  • Find and kill the Brute
    • The Brute will be walking in front of the hotel entrance between some planters around (800,586)

Tier 2/4

  • Search the Hotel Wahid Interior
  • 0/8 Thin the population of ghouls inside the Hotel Wahid
  • Find and kill the Sand-Sorcerer
  • Free 3 captive villagers
    • Destroy the lock on their cages to set them free
    • While the mission says "free 3 captives" and there is typically 3 captives per cage - it really means free 3 cages of captives

Tier 3/4

  • Investigate the basement of the hotel
    • The door to the basement is marked on your map
    • There is another door to the basement underneath the lobby stairs, but attempting to use that one tells you that it is locked from the inside.
    • Enter the Hotel Wahid (Instance)
    • Go down the stairs and into the wide hallway for the quest to advance
  • 0/7 Free captive villagers
    • There will be more Marrowchewers and Bonegnawers here.
    • Again, shoot the cages to open them
    • Partway down the hallway will be a light switch to turn on some of the lights down there. It isn't all that dark to start with, uncertain if there is any benefit to turning the lights on.

Tier 4/4

  • Kill the Great Jinn
  • Free the Council of Venice representative
    • For this cage, use the lock instead of destroying it
    • You can run further down the hallway to exit, it will bring you out in the Hotel Wahid lobby, at that locked door under the lobby stairs


Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: A Lion in the Streets
 
The authority of the Council erodes. they are like a cliff being beaten by the sea. At one time no dark waters would have dared, not even the blood bearing waves of ghouls and jinn.

Now they are targets of kidnapping and ridicule, and powerless to grant anyone anything.

The Council's vision of order is static and outdated. The man in the PC Bang next to me sends your sister agent a conflicting report. A monk in a temple fashions water out of wood. This is the cosmic order of the Dragon - one which is innate and unspeakable.

023K6988654-1

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: A Lion in the Streets
 
Snatching a Council envoy right off the streets - you can't help but high-five the audacity!

The presence of the jinn explains the presence of the ghouls. They tend to tag along. But the jinn themselves aren't really supposed to be here. Of course, I'm not supposed to be pushing thirty.

Shit happens.

We don't know what this jinn was expecting to bargain for with his Council chip. I suspect he was under the mistaken impression that Venice actually has the power to grant things.

KG

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: A Lion in the Streets
 
There was a time when attempts on the Council were unheard of. Now every cultist, ghoul and jinn seems to have a hand in eroding their authority. In fact, the jinn shouldn't even be here. Though apparently it's open season on oaths and edicts.

Times change, and seldom for the better.

We don't know what these ghouls and jinn are hoping to negotiate for, and hopefully we shall never have to know. Anyone who takes these kinds of measures has no place at the bargaining table.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 6000
Anima Shards.png 650
  SWL Patron Icon.png Patron Bonus
Exp.png + 600
Anima Shards.png + 98
Weapon Reward Bag.jpg 1 Weapon Reward Bag
Talisman Reward Bag.jpg 2 Talisman Reward Bag
Glyph Reward Bag.jpg 1 Glyph Reward Bag
SWL Agent Dossier Reward Icon.png 1 Agent Dossier

First Time Completion Rewards
Little Lion invicon.jpg 1 Little Lion
XP Per Tier
  • Tier 1: 1000 Exp.png
  • Tier 2: 1000 Exp.png
  • Tier 3: 1000 Exp.png
  • Tier 4: 3000 Exp.png


Dialogue

Intro      
Amparo Osorio: (As one of the guards tries to block you from approaching) No, no, Roberto. Esta bien.
Amparo Osorio: (To you now) Lo siento, we are being extra cautious.
Amparo Osorio: Not only are we under constant attack; there have recently been...
Amparo Osorio: attempts, on my life.
Amparo Osorio: This village is divided, neighbour against neighbour. You have seen how it is.
Amparo Osorio: And also, people vanish, taken from their homes in the middle of the night.
Amparo Osorio: Made into...
Amparo Osorio: I don't know what they are, slaves of Aten? Mindless tools of the sun cult. Hijo de puta!
Amparo Osorio: And nobody dares to talk! Even when the streets are getting emptier by the day.
Amparo Osorio: Soon, the cultists will own this town and everyone in it. Muy mal.
Amparo Osorio: So, I received word from the Council, and they finally sent someone,
Amparo Osorio: an official. A single agent! La chingada!
Amparo Osorio: After what I tell them of this place...
Amparo Osorio: But I only have their word for it.
Amparo Osorio: That was a week ago, and the agent is nowhere to be found.
Amparo Osorio: Perhaps my college has been taken as well?
Amparo Osorio: I have no way of knowing.
Amparo Osorio: I fear I may be next.
Tier 4      
Council Representative: I was on my way to meet Ms Osorio when the cultists grabbed me and brought me here. I don't know what happened next - or why - but these beasts came out and killed everyone I was sure I was going to be next.
Council Representative: Your assistance is greatly appreciated. I will not forget you in my report to the Council.

Other Information

Achievements

Bugs

  • The captured representative will go back into their cage after they speak to you.

Media

Images

Videos

References


Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events