A Ghoulish Feast

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SWLicon.png This article concerns content for Secret World Legends. For the TSW Classic version, click here.

A Ghoulish Feast
MissionTitle AGhoulishFeast.png
Region: Transylvania
Zone: Besieged Farmlands
Start Location: Carmen Preda
Start Coords: (1198,1243)
Given by: Carmen Preda
Type: Action
Recommended Level: 46
Reward: 3660 Experience
Repeatable: Yes
Game Version: SWLicon.png SWL
Added in: Update 2.0




The village walls have held against many attackers, but Carmen worries this time they may not be enough. Ghouls have already begun to slink inside. Perhaps there are more to the defences than stones alone, however.


Journal Entries

Mission Action.png A Ghoulish Feast       Main Mission
REPEATABLE (Recommended Level 46)
The village walls have held against many attackers, but Carmen worries this time they may not be enough. Ghouls have already begun to slink inside. Perhaps there are more to the defences than stones alone, however.
Tier 1
Discover how the ghouls have bypassed the walls
Tier 2
Ghoul carcasses litter the bases of certain ancient trees whose trunks, leaves and branches thrum with anima. You should investigate this further.
Tier 3
The root network sprawls out beyond the tree, connecting and resurfacing throughout the village.


Walkthrough

There are 3 tiers to this mission.

Tier 1/3

  • Enter the village of Harbabureşti
    • Run down the road to the area marked on your map
  • Find out where the ghouls have burrowed from
  • Cave in the ghoul hole
  • Cave in another ghoul hole

Tier 2/3

  • Burn one of the rotting ghoul corpses
    • There are a few of them near (1072,1120), interact with it
  • Test a tree's effect on a ghoul by fighting one beneath it
  • Lure three ghouls to the trees before engaging them
  • Burn three more of the ghoul corpses
    • Burn the corpses as they respawn under the tree

Tier 3/3

  • Examine the roots of the tree
    • One of the roots of the tree will be yellow-outlined, interact with it
  • Look for more exposed roots and follow them
    • Follow the large, exposed roots to the southwest, you'll pass a few trees, keep going until the mission updates at (1040,1044)
  • Defend the Greenkind Warden against the onslaught
    • There will be several waves of ghouls

Report

Dragon.png FROM: The Dragon
To: <Character Name>
SUBJECT: A Ghoulish Feast
 
One's tactics are borne out of one's appetites and instincts. Ghouls hunger for the dead - the buried - and so they are conditioned to dig, and therefore were destined to discover a way beneath the walls of Harbaburesti.

Fauns thirst for anima that bursts from the trees of life - and so they are conditioned to stand together like a thicket.

The Dragon - we thirst for blood in the courtroom and tenderness in Hell. We hunger for what there is not enough of. That is what keeps us alive. That is why our tactic is redirection.

Illuminati.png FROM: The Labyrinth
To: <Character Name>
SUBJECT: A Ghoulish Feast
 
Venice really wants us to "work together" on this one. You know how I feel about the Dragon and the Templars. Working with the fauns I can maybe live with - but no frolicking.

The anima trees are a sign that the Earth is fighting back out there. The most powerful readings we're getting are coming from the Owl and Eagle. Weird, the source isn't that giant anima tree outside, but something inside the inn.

Fun fact: ghouls are hardwired to excavate because they're drawn to buried corpses. How nice to see them transform this instinct into a siege tactic.

Templars.png FROM: Temple Hall
To: <Character Name>
SUBJECT: A Ghoulish Feast
 
The walls of Harbaburesti were not designed to withstand the famishment of ghouls. Those ornery bipeds are indeed most devious when desperate.

At least we know the Earth is not giving up. I am told some of those trees are spread so thick with anima you can see it dancing on the branches. Delightful.

The anima circulates through the village via roots that must be defended at all costs, though - curiously - the giant anima tree outside the inn isn't their source. Not exactly.

Something inside the inn is the locus of our readings.

R. Sonnac

"Secret World Legends"
Provided
Exp.png 3660
Anima Shards.png 1000
  SWL Patron Icon.png Patron Bonus
Exp.png + 366
Anima Shards.png + 150
Weapon Reward Bag.jpg 1 Weapon Reward Bag
Talisman Reward Bag.jpg 2 Talisman Reward Bag
Glyph Reward Bag.jpg 1 Glyph Reward Bag


Dialogue

Dialogue Scene Name

Carmen Preda: Is this not what you signed up for?
Carmen Preda: To play a part in a medieval siege, like in old history.
Carmen Preda: The villager say the walls of Harbabureşti held against the Golden Horde, the Templars, the Soviets.
Carmen Preda: Peaceful resistance. A nice idea.
Carmen Preda: Between you and I, that won't work again.
Carmen Preda: In siege, the attackers starve out the defenders, is it not true?
Carmen Preda: Here, the attackers are starving. The blood hunger drives them, hard and strong.
Carmen Preda: They will not stop.
Carmen Preda: A single vampire killed thirty people in Cluj-Napoca, where I come from.
Carmen Preda: One night, one vampire.
Carmen Preda: It now sleeps under a churchyard with an iron spike through its skull.
Carmen Preda: We do not have enough soil in the churchyard or iron in the houses to seal all of these away.
Carmen Preda: I've done the math.
Carmen Preda: Look how the ghouls are gathering for their feast.
Carmen Preda: Sniffing out the dead and the abandoned.
Carmen Preda: Yet the walls still hold.
Carmen Preda: Da, some old saint or miracle smiles down on this village, for us to have made it this far.
Carmen Preda: I should like to drink to his health.

Other Information

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Missions
Solomon Island Missions ▪ Kingsmouth ▪ Savage Coast ▪ Blue Mountain
Valley of the Sun God Missions ▪ Scorched Desert ▪ City of the Sun God
Transylvania Missions ▪ Besieged Farmlands ▪ Shadowy Forest ▪ Carpathian Fangs
Tokyo Missions ▪ Kaidan
South Africa missions ▪ New Dawn
Faction Missions ▪  Dragon ▪ Illuminati ▪ Templars
Other Missions ▪  Hub Cities ▪  Scenarios ▪  Seasonal ▪  Events